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  1. #1
    Player
    Limelol's Avatar
    Join Date
    Jan 2015
    Posts
    21
    Character
    So Fetch
    World
    Cactuar
    Main Class
    Thaumaturge Lv 72

    New Player Lancer Question

    Message Deleted
    (0)
    Last edited by Limelol; 08-08-2022 at 02:44 PM.

  2. #2
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Well the combo is 150 + 200 and Impulse Drive is 180 by itself... I usually just use ID either before a combo or after.
    May wanna see if someone who mains LNC/DRG knows a better answer. I know there's a Dragoon rotation thread in the DPS section, though it is geared towards endgame content. You can still have a look at it, though.
    (1)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    If you've figured out that - right now - Impulse Drive spam is stronger than your base combo? Congratulations. You're A. more investigative than the majority of your peers (for a distressingy long time), and B. Correct. If you want to maximize your DPS, your rotation is to maintain Heavy Thrust and spam Impulse Drive. Yes, exciting, I know. It's mostly an awkward consequence of not having all your moves yet.

    When you hit 18, you will want to use your 1-2 when Life Surge is up, as activating that on Vorpal Thrust will do more than Impulse Drive and make up for it. Otherwise however, this won't change until level 26 - and especially at 30 you'll start seeing Lancer get significantly more complicated and involved as you get more and more tools at your disposal.

    If you want to make it more interesting, consider bringing in additional moves from other classes that you may not always have access to or otherwise use. Archer's Straight Shot, Archer's Venomous Buff, and Marauder's Fracture are various attacks that, while you will eventually phase them out, can be cross-classed into Lancer to provide you a more interesting rotation and increase your DPS.
    (3)
    Last edited by Garlyle; 01-25-2015 at 10:06 PM.

  4. 01-26-2015 07:47 AM

  5. #5
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Impulse Drive used to be positional, so you had to be behind the target to make proper use of it. Dragoons fell into disfavor after ninja was added because dragoon required much more positioning, so they removed a lot of the positioning requirements. That is how we got to the current state.
    Otherwise Garlyle pretty much covered it. The 3rd part of the combo has a potency of (I think) 300 so the combo becomes altogether better at that point if you can get off all 3 attacks.
    (1)


  6. #6
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    yeah, its a pretty close call at low level since the buff, but yeah, definitely switch if you have lifesurge and full thrust especially available
    i think in later levels impulse has something combo off of it, but once you get full and life surge i'd only use impulse in situations where you expect your combo might get interrupted (like in satasha for example, the clams; when they close, they are invincible and it will break your combo)
    (1)

  7. #7
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aisustrong View Post
    i think in later levels impulse has something combo off of it
    Disembowel at level 38 - 220 potency and piercing resist debuff with impulse drive combo.
    And Chaos Thrust at level 50 combos with Disembowel for a damage over time effect. The "main" combo is still better for burst damage but this is why "perfect" dragoon rotations get so insane...
    (1)


  8. #8
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sagittarian View Post
    Disembowel at level 38 - 220 potency and piercing resist debuff with impulse drive combo.
    And Chaos Thrust at level 50 combos with Disembowel for a damage over time effect. The "main" combo is still better for burst damage but this is why "perfect" dragoon rotations get so insane...
    im currently 37 drg and ive been liking the rotation so far

    poking things is fun
    wish lnc had a tank job though, i hate dps queue
    i just wanna 4man all day~

    Quote Originally Posted by NaliaBrown View Post
    You figured this out at level 15? I've been maining Dragoon since September 2013 and I just made this realization about a month ago while I was running some low-level dungeons. So bravo. I'm impressed.
    well, its only been like that since the dragoon buff back in december
    before that, it was positional
    (0)

  9. #9
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Limelol View Post
    .
    Straight potency wise you are and in a real scenario, correct. TP effeciency, which at the level to you'd be considering doing this is normally a non factor, incorrect.
    TP effeciency
    ID*2 = 360/140 = 2.57 or with ht 2.83
    Tt/vt = 350/130 = 2.69 or with ht 2.96

    ID is your sprint at that level, TT/VT is your marathon run.
    (1)

  10. 01-28-2015 04:40 PM

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