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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    The only true solution to hunts is to make them work like leves, locked to party content, damn, they could even be that much needed FC content.

    This constant spawn of monsters that just die in seconds is nowhere near what Hunts were supposed to be and devs themselves accepted that. This dissastrous system needs to be redone or gone. Increasing or reducing HP won`t do a thing.
    (1)

  2. #2
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    This constant spawn of monsters that just die in seconds is nowhere near what Hunts were supposed to be and devs themselves accepted that. This dissastrous system needs to be redone or gone. Increasing or reducing HP won`t do a thing.
    If you want to say that the system in general is just an odd one, I won't argue with that.

    However, scaling HP works, as evidenced in WoW on TI.

    If every hunt mob took ~2 minutes to kill (which is how long they take to kill with fewer people), then it wouldn't be a problem. Everyone will have had an ample window in which they could've reached the mob, got invited to the party and earned their seals.

    The problem with the current system is that it allows a miniscule portion of a server's population to ruin the fun for the majority of the population, especially when hunts are SUPPOSED to be a more casual method of earning seals/tomes.
    (0)