How to fix hunts:

1.) Cap seals at 500/week. After the seal cap, you get items/sol, but no seals. Most will not continue hunting during the week after reaching the cap.

2.) Adjust non Carbontwine/coat prices to be under 500 seals - 400 or so per armor piece. It's a vanity/catch up mechanic, after all. It should take a month or so to get a full armor set for a class.

3.) Carboncoat are priced at 500 seals, twine at 1000 seals. This way it won't obsolete the CT weekly quest. Once twine and tomestones are added to the CT weekly quest, drop the seal price to 500.

4.) A/S-rank (and weekly B-rank) Hunts drop dungeon items and outdated rare weapons (prior adventurers tried to kill the hunt target, but failed and got eaten!) at a 50-75-100% rate and drop soldiery. This is a means for more vanity gear.

Hunts are no longer a zergfest, but are worth doing to catch up or improve current gear. Daily hunt targets are a feasible means of hunting that don't rely on joining the zerg.