Quote Originally Posted by Welsper59 View Post
Not exactly the best solution for FFXIV, but it really does slow down a kill noticeably in WoW (assuming number of players don't already double the capped increase). And I say not the best solution here because seeing the Hunt targets HP multiply up to 50+ times isn't exactly going to be an amount of time a lot of people are willing to spend here lol.
It doesn't need to literally double the mob's HP every time, just increase the HP so that the time to kill it stays consistent.

And I hate to say it, but scaling HP is the BEST solution: we need hunt mobs to not melt in seconds and a flat HP increase would only mean that the mob would be impossible to kill if there was a small number of people there to kill it.

Scaling is the best option.