Quote Originally Posted by Welsper59 View Post
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It's not quite doubling the HP, at least that it wasn't like that when I was farming in The Timeless Isle. What it does is increase the mob's max hp by an amount, but the percentage of their current hp remains the same. The result was that no matter how many players were attacking it (up to say, 25 or so for a typical one, 40 for a large-scale, long respawn timer), it'd take relatively the same amount of time to kill the mob with 10 players as it does with 3 players.

A ranks are always scaled to be taken down by a full party, and that doesn't change to accommodate for the massive swarm of players that are enticed by hunt rewards. Not even S ranks who are supposedly designed for alliances (?) which are three full parties...which again doesn't accommodate for the sheer amount of players. On top of that I'm still having rendering issues playing on my toaster (and possibly the PS3 players and even PS4 as well to this date)

Another thing to note was that while Timeless Isles was a way to catch up gear, it also wasn't overgearred throughout. That's the problem with our current hunts that it's unchanged when it was introduced in 2.3 (by which point it was already outgeared by players who had HA or unweathered).

And FATEs do use a similar scaling, although I feel that it's a pretty terrible one; it scales the FATE based on how many players cleared it before hand. It works for FATE farming in CCH and NT...sure (maybe, some of these really overextend their welcome at times). Not so much for Animoose books or Atma farming in certain regions.