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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
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    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    The hunt solution: scaling HP (used in GW2 and WoW already...)

    I'm surprised FF isn't using this...

    The premise is simple: when a hunt mob is being attacked by 10 players, it has enough HP for those players to kill it in 2 minutes.

    When the same mob is being attacked by 100 players, it gains enough HP that it will take those players 2 minutes to kill it.

    For each additional player fighting the mob, it gains X HP (only the devs know what X should be).

    That way, mobs don't melt in seconds because someone pulls early. This would be a VASTLY better way to regulate hunts, not only to prevent zergs from melting the critter, but also to ensure that a hunt mob could be handled by ~10 players (or less) on lower pop servers if need be.
    (38)
    Last edited by RichardButte; 01-25-2015 at 01:24 PM.

  2. #2
    Player
    314159265358979323846264338327's Avatar
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    Nov 2014
    Location
    Ul'dah
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    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Insert "WoW has this, so I don't want it even if it's a good idea" comments.
    (10)

  3. #3
    Player
    RichardButte's Avatar
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    Mar 2011
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    Richard Butte
    World
    Hyperion
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    Machinist Lv 90
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Insert "WoW has this, so I don't want it even if it's a good idea" comments.
    Heh, probably, but WoW stole it from GW2 since they used it first.

    Also, MMOs steal from each other all the time. I Yoshi-P was a WoW fan before he took the reigns and WoW has definitely stolen a few things from FFXIV already...
    (1)
    Last edited by RichardButte; 01-25-2015 at 01:25 PM.

  4. #4
    Player
    Taaku's Avatar
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    Jan 2012
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    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    I feel like this is how it should be. FATE's already have something similar, albeit not as good. monsters hp is scaled depending on the size last group that killed it, so they at least have the means to measure how much HP to give a monster based on how many people beat it up lol.
    (2)

  5. #5
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    WoW kind of stole the party finder from FFXIV but they improved it and made it cross server. Now if only SE could make a cross server party finder.
    (6)

  6. #6
    Player
    314159265358979323846264338327's Avatar
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    Nov 2014
    Location
    Ul'dah
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    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by LunaHoshino View Post
    This just seems like it would be way too easy for people to grief by running in, attacking the mark, and then leaving, thus making its HP skyrocket.
    The extra HP from a single person will hardly do much with 100 others fighting the same mob.
    (3)

  7. #7
    Player
    Welsper59's Avatar
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    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by 314159265358979323846264338327 View Post
    The extra HP from a single person will hardly do much with 100 others fighting the same mob.
    Well if it were to follow the WoW version of it, it literally doubles the targets max and current HP (along with some minor attack boost) for each person to hit it. So by example, if the mob was currently at 500k/1000k HP while one person was attacking it, another person joining in would cause it to instantly jump to 1000k/2000k and so on until a certain cap... I think it was a little over 50mil in WoW.

    Not exactly the best solution for FFXIV, but it really does slow down a kill noticeably in WoW (assuming number of players don't already double the capped increase). And I say not the best solution here because seeing the Hunt targets HP multiply up to 50+ times isn't exactly going to be an amount of time a lot of people are willing to spend here lol.
    (1)

  8. #8
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Welsper59 View Post
    ...
    It's not quite doubling the HP, at least that it wasn't like that when I was farming in The Timeless Isle. What it does is increase the mob's max hp by an amount, but the percentage of their current hp remains the same. The result was that no matter how many players were attacking it (up to say, 25 or so for a typical one, 40 for a large-scale, long respawn timer), it'd take relatively the same amount of time to kill the mob with 10 players as it does with 3 players.

    A ranks are always scaled to be taken down by a full party, and that doesn't change to accommodate for the massive swarm of players that are enticed by hunt rewards. Not even S ranks who are supposedly designed for alliances (?) which are three full parties...which again doesn't accommodate for the sheer amount of players. On top of that I'm still having rendering issues playing on my toaster (and possibly the PS3 players and even PS4 as well to this date)

    Another thing to note was that while Timeless Isles was a way to catch up gear, it also wasn't overgearred throughout. That's the problem with our current hunts that it's unchanged when it was introduced in 2.3 (by which point it was already outgeared by players who had HA or unweathered).

    And FATEs do use a similar scaling, although I feel that it's a pretty terrible one; it scales the FATE based on how many players cleared it before hand. It works for FATE farming in CCH and NT...sure (maybe, some of these really overextend their welcome at times). Not so much for Animoose books or Atma farming in certain regions.
    (4)

  9. #9
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Welsper59 View Post
    Not exactly the best solution for FFXIV, but it really does slow down a kill noticeably in WoW (assuming number of players don't already double the capped increase). And I say not the best solution here because seeing the Hunt targets HP multiply up to 50+ times isn't exactly going to be an amount of time a lot of people are willing to spend here lol.
    It doesn't need to literally double the mob's HP every time, just increase the HP so that the time to kill it stays consistent.

    And I hate to say it, but scaling HP is the BEST solution: we need hunt mobs to not melt in seconds and a flat HP increase would only mean that the mob would be impossible to kill if there was a small number of people there to kill it.

    Scaling is the best option.
    (2)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    WoW kind of stole the party finder from FFXIV but they improved it and made it cross server. Now if only SE could make a cross server party finder.
    They'd have to make zones cross-realm/server first.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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