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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    The hunt solution: scaling HP (used in GW2 and WoW already...)

    I'm surprised FF isn't using this...

    The premise is simple: when a hunt mob is being attacked by 10 players, it has enough HP for those players to kill it in 2 minutes.

    When the same mob is being attacked by 100 players, it gains enough HP that it will take those players 2 minutes to kill it.

    For each additional player fighting the mob, it gains X HP (only the devs know what X should be).

    That way, mobs don't melt in seconds because someone pulls early. This would be a VASTLY better way to regulate hunts, not only to prevent zergs from melting the critter, but also to ensure that a hunt mob could be handled by ~10 players (or less) on lower pop servers if need be.
    (38)
    Last edited by RichardButte; 01-25-2015 at 01:24 PM.