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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    The hunt solution: scaling HP (used in GW2 and WoW already...)

    I'm surprised FF isn't using this...

    The premise is simple: when a hunt mob is being attacked by 10 players, it has enough HP for those players to kill it in 2 minutes.

    When the same mob is being attacked by 100 players, it gains enough HP that it will take those players 2 minutes to kill it.

    For each additional player fighting the mob, it gains X HP (only the devs know what X should be).

    That way, mobs don't melt in seconds because someone pulls early. This would be a VASTLY better way to regulate hunts, not only to prevent zergs from melting the critter, but also to ensure that a hunt mob could be handled by ~10 players (or less) on lower pop servers if need be.
    (38)
    Last edited by RichardButte; 01-25-2015 at 01:24 PM.

  2. #2
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Insert "WoW has this, so I don't want it even if it's a good idea" comments.
    (10)

  3. #3
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Insert "WoW has this, so I don't want it even if it's a good idea" comments.
    Heh, probably, but WoW stole it from GW2 since they used it first.

    Also, MMOs steal from each other all the time. I Yoshi-P was a WoW fan before he took the reigns and WoW has definitely stolen a few things from FFXIV already...
    (1)
    Last edited by RichardButte; 01-25-2015 at 01:25 PM.

  4. #4
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    I feel like this is how it should be. FATE's already have something similar, albeit not as good. monsters hp is scaled depending on the size last group that killed it, so they at least have the means to measure how much HP to give a monster based on how many people beat it up lol.
    (2)

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    WoW kind of stole the party finder from FFXIV but they improved it and made it cross server. Now if only SE could make a cross server party finder.
    (6)

  6. #6
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    There is no such thing as early pull. Finders, keepers.
    (5)

  7. #7
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    I think that sounds like a reasonable suggestion, not sure if SE would do it based on last number of participants (like in fates), or based on people within a certain radius, or people in the map prior to aggro - and perhaps it's best if, whatever version of "scale" they do use, they don't tell us. But indeed some form of scaling would be appreciated.
    (2)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Single enemies in GW 2 have no scaling HP, if i remember it correct. The whole zones have level-sync.
    (0)
    Last edited by Felis; 01-25-2015 at 06:55 PM.

  9. #9
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    This just seems like it would be way too easy for people to grief by running in, attacking the mark, and then leaving, thus making its HP skyrocket.
    (0)

  10. #10
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by LunaHoshino View Post
    This just seems like it would be way too easy for people to grief by running in, attacking the mark, and then leaving, thus making its HP skyrocket.
    This happens in FATEs already. You are a lone levelling job and a level 50 jumps in and defeats the FATE mob with you. The next time you run into it you cannot get it down.
    (0)

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