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  1. #1
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60

    Will monks attain Fists of Thunder

    I really don't play monk at all (I'm level 24), but I was thinking Might they get Fists of Thunder or some other element.
    (0)

    http://www.twitch.tv/mogul1x

  2. #2
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    More then likely. I'm sure JAs are planned out all the way to lvl 99.
    (2)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What buff would it give?
    (0)

  4. #4
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Felis View Post
    What buff would it give?
    Increased Crit Chance, perhaps. Or maybe something like "Restore TP per hit"?
    (3)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It should fit the element theme

    hmm
    Lightning = a fast attack = double auto-attack hits?

    Fist of Water could be increased evasion
    (1)

  6. #6
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Felis View Post
    It should fit the element theme

    hmm
    Lightning = a fast attack = double auto-attack hits?

    Fist of Water could be increased evasion
    With your idea for Fists of Water, if they ever add a way to channel two seperate "Fists Of-" stances at the same time, MNK might actually start turning into a reasonable off-tank class. Now wouldn't that be a sight to behold...
    (0)

  7. #7
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by DarkStar View Post
    Increased Crit Chance, perhaps. Or maybe something like "Restore TP per hit"?
    I would like for it to add maybe a stun ability to certain skills. Or maybe have it where when you have thunderfist, you damage enemies that attack you, like either direct damage or a chance to inflict a lightning proc upon receiving damage from mob
    (0)

  8. #8
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    TBT, I had them adding a 5s dot to there combos or or a doT to the finisher combo, Fists of Water and Fists of Light/Dark
    (0)

    http://www.twitch.tv/mogul1x

  9. #9
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Better yet, Fists of Thunder, create a stack, capping at 99, once 99 (X Stack amount) or you got 5 seconds with out a hit, it crashes on your stacks and does a massive critical hit of damage, like and 250% crit, however SE balances it to where people like to choose fire or Thunder
    (0)

    http://www.twitch.tv/mogul1x

  10. #10
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Hmmm....Fists of Dark....10% chance to absorb 10% of damage as HP on critical hits only.
    Fists of Light....10% chance upon being hit to lower enemies accuracy by 50% on a proc timer of 5 sec and bind target for 10sec
    (0)

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