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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80

    2.x combat flaws

    -Mechanics can be separated into two categories: mechanics that are ignored and mechanics that will instantly kill/wipe if ignored.

    -No sense of urgency or importance of resource management.

    -No sense of urgency or importance of threat management (save for white mages in the first few patches of 2.x)

    -Tide of battle is too decisive. Many encounters rely on a "go, go, stop" feeling where there is no gradual sense of gaining/losing an advantage leading to a win or loss. Wipes are frequently "triggered" via missing a specific mechanic that leads to an almost immediate failure of the encounter.

    -No feeling of customization. 30 points into one stat standard. Secondary stats feel irrelevant.

    -Overused positional mechanics.

    -No flexibility of limit break system. Each encounter is very suited towards one specific type of limit break.

    Just my two cents.
    (18)

  2. #2
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    I...actually agree with pretty much all of it. Concisely put, with no bias, straight points I can't really argue.
    (2)

  3. #3
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    If resource management weren't important bards wouldn't ever been in end game fights though.
    (0)

  4. #4
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    I main a white mage and I can tell you that if I don't use my heals correctly, my MP will be bone dry half way through a fight if not sooner. As for enmity management not being a 'factor'. I wish I could agree with you cuz when I play my Paladin I never had these issues but a lot of players lose hate on bosses and it's kinda annoying... like I use a Medica II and suddenly the boss is on me what? I can understand if I'm spam casting AoE spells over and over again but that's not the case here lol.

    As for the limit breaks... there is a use for the tank LB in Ultima hard mode... lol. Healer LB3 has saved many a wipes. Though in a good serious party you really wouldn't need anything other than the DPS LB.

    I agree with your other points however, especially the overused positional mechanics. I'm getting sick of "stack behind boss" fights.
    (3)

  5. #5
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Except the resource management (I am BRD ) I agree with you on all points.

    Also they have already stated that we will get personal limit breaks later so I hope it will change the mechanics of LB a bit. Now tank and heal LB is just used when someone screw up drastically but the DPS LB seems to be only used intentionally as a part of tactics. I also hope that BRD gets some support LB instead of heal or dps LB.
    (0)

  6. #6
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    All big issues, and agreed upon, except resource management. Right now, that's a big thing.

    That being said, I do think that trial/raid fights are relatively well balanced, with quite a bit of challenge involved. I don't think it's necessarily that, that needs to be innovated upon, since they tend to do a decent job of thinking up new ways to keep things fresh (looking at Cerberus, and certain WoD fights).

    I think the innovations really need to happen on the actual combat side of things. Mostly, just making combat feel a little more fluid and exciting.

    -Make certain skills that look like they hit multiple times... actually deal damage in multiple hits.

    -Make more interesting buffs/off-GCD's that actually define play-styles rather than just give you free damage boosts.

    -Give us more ways to actively dodge AoE. Maybe give certain jobs the ability to counter certain moves (on an off GCD of course), etc etc. There's definitely options.

    -More interesting secondary stats. An actual TP regen stat, or even a Critical Damage stat could be nice to add into the mix.
    (The stat ecosystem right now doesn't work so well for non-caster jobs. Crit and Det are basically married to one another. You want higher Det because it effects so much on your character that you'd be stupid not to want it. Crit increases the damage you get through Det by gracious amounts, so you don't want to ignore that either. Skillspeed gets left in the dust, since it doesn't really relate well to Crit or Det. Of course, that's aside from obvious resource draining issues with skillspeed)

    -More skills that push enemies away, or pull them to you.

    -Job modifications that actually change the entire dynamic of your class (like NIN, or WAR).

    Stuff like that could really pad the 2.0-2.5 GCD that we see on skills, making it feel like we're being more active than not.
    (3)
    Last edited by Nominous; 01-24-2015 at 04:54 PM.

  7. #7
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    mp management is mostly fine, but tp isn't...it goes down and you have a brd/ninja or you run out. There is no real management, or smart use, other than not aoe spamming.
    (1)

  8. #8
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I agree about the resource management. If you have a Bard in your party, you're okay. Take the bard out and all of the sudden, you get to think about it
    (0)

  9. #9
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    I agree about the resource management. If you have a Bard in your party, you're okay. Take the bard out and all of the sudden, you get to think about it
    more like "think" the only kind of management is axing a small part of your rotation, its just there and we don't do anything more or less to manage it, other than having a class with a support skill help out maybe.
    (1)

  10. #10
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    About the resource management, i main PLD and NIN, i have my own play-style as PLD, mitigating damage with constant stoneskin while keeping the hate and replenishing my MP, my MP and TP bars are in a constant dance in boss fights, a lot of people have told me how easy is to keep me alive in hard battles because of this, but the best part is the fun, i absolutely love the resource management i have to put on my PLD to keep my play-style, on the other hand, nina have 0 resource management, other than popping a random goad because we can't even see the TP of our party members.

    So while some jobs can have complex resources management, others have none, even if it's not generalized, it's a valid issue.
    (0)

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