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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    Question to the Devs RE: Spiritbonding

    Is there a way to restrict the spiritbonding of DoH and DoL gear to crafting and gathering, respectively?

    The reason I ask this question stems from a particularly dodgy run through Castrum Meridianum, in which a WHM was found to have little more than crafting gear and proved utterly incapable of doing much of anything. While everyone else was able to eventually complete the stage, I really feel that that WHM was showing total disrespect for the job and us by gearing in such a way.
    (5)

  2. #2
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Hayward View Post
    Is there a way to restrict the spiritbonding of DoH and DoL gear to crafting and gathering, respectively?

    The reason I ask this question stems from a particularly dodgy run through Castrum Meridianum, in which a WHM was found to have little more than crafting gear and proved utterly incapable of doing much of anything. While everyone else was able to eventually complete the stage, I really feel that that WHM was showing total disrespect for the job and us by gearing in such a way.
    Sadly, the speed of SB while fighting is WAY faster than gathering & crafting. Wish the devs would address THAT.

    But, CM? The WHM should've been able to hold up even in crafting gear. :/

    Personally, I don't mind some right side stuff or a few items here and there just for SB in dungeons, but an entire gear set is a bit much, I'll agree. ^^:
    (4)

  3. #3
    Player
    Alysanne's Avatar
    Join Date
    Nov 2014
    Posts
    21
    Character
    Alysanne Akagane
    World
    Ultros
    Main Class
    Bard Lv 70
    The best way to address it would be to not have crafting/gathering gear count towards the required item level of the dungeon.

    Its annoying to do dungeons and have people wearing crafting gear, gathering gear, or gear not meant for their class (bard wearing Int gear, ect.).

    There's other annoying things people do in regards to spiritbonding and dungeons, but I won't go down that road.
    (2)

  4. #4
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alysanne View Post
    The best way to address it would be to not have crafting/gathering gear count towards the required item level of the dungeon.
    Unfortunately, that won't change much because they would queue with their main gear on, then switch to DoL/H gear once they're inside the instance, thus bypassing the entry restriction.

    If they changed it so you can't change ANY gear inside the instance, you'll hear a lot of complaints about that too, like tanks who like to do mass speed pulls in more defensive sets then help crush bosses in more STR-based sets.

    The solution to restrict SBing to specific tiers generally does the job, I feel. Though to present an alteration on your idea here, I wonder if there's a way to restrict gear from accumulating Soulbind % in instances if the piece of gear doesn't share a primary stat of your class/job. That might be an interesting work around to get DoH/L gear outta instances for good.
    (1)

  5. #5
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Ghishlain View Post
    That might be an interesting work around to get DoH/L gear outta instances for good.
    But this doesn't solve the problem that DoH/DoL materia takes too long to SB otherwise. And these classes NEED the materia, unlike battle classes (besides the relic stage that needs em). Speed THAT up and you'll see less of it in dungeons.
    (4)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It would be nice if spirit bonding x gear was attached to the game-play rather than make it applicable via combat cause yes spirit bonding through fighting is way faster than it is with crafting or gathering. It shouldn't be that way but because it is you will rarely see people who are willing to spirit bond their DOL/DOH gear through their gameplay design but rather through fighting.

    Now this idea just popped into my head for DOL which would mainly work for Botanist/Miners since you can't "control" the choice of what you gather or see while gathering but when it comes to DOL, why not add a "rare" node like "aetherial Energy" and when you gather from that "rare" node you get a huge boost to your spirit bond with the gear you current have on.

    But rather than be a "rare" that appears at the start of a gather point you have a chance of it appear with each successful gather at x node. So out of the 4-5 attempts it may pop up and when it does you can choose to gather it and obtain a spirit bond boost.

    With Fishermen maybe have a cumulative spirit bond boost the longer they gather/the more they mooch, catch rare fish and heck offer Fishermen perks for catching those legendary, when you catch a big fish big boost to spirit bond, WHen you mooch and catch a big catch boost to your spirit bond. Make it enticing enough where the end game of fishing is more than just a self applaud for catching all the fish but an actual benefit to increasing your spirit bond rate.

    --

    Now with DOH I think the best option could maybe be "aetherial synths" in which you synth to gain spirit energy for your Craft and you don't create any items rather your success and HQ rate determine the amount of spirit energy that attaches to your gear upon completing the synth.

    The synths could be based on il wherein you have to do x synth for the proper il so say you want to spirit bond your i60 gear you have to use the i60 spirit synth if you do the i50 your gear won't obtain spiritbond when you complete the synth.
    (2)

  7. #7
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sadana View Post
    But this doesn't solve the problem that DoH/DoL materia takes too long to SB otherwise. And these classes NEED the materia, unlike battle classes (besides the relic stage that needs em). Speed THAT up and you'll see less of it in dungeons.
    Yeah, the solution was more of an attempt to get DoH/Ls out of instances in general. With my idea, you'll still be able to SB outside of the instance on a battle job. I tend to be able to SB a full i45+ right side within 20 minutes, I think, on WHM and I'm not even in Urth's Gift doing so.

    If they made it more beneficial to SB as the actually DoH/L job, it'll definitely make SBing inside instances non-existent.
    (2)
    Last edited by Ghishlain; 01-09-2015 at 02:54 AM.

  8. #8
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Ghishlain View Post
    If they made it more beneficial to SB as the actually DoH/L job, it'll definitely make SBing inside instances non-existent.
    Heh, speed it way up on DoH/DoL classes and zero it out in battle. Would we see armies of crafting bots then?
    ...
    I don't wanna think about it. ><
    (0)

  9. #9
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sadana View Post
    Heh, speed it way up on DoH/DoL classes and zero it out in battle. Would we see armies of crafting bots then?
    ...
    I don't wanna think about it. ><
    Make it so when you Quick Synth, you'll always get 1% regardless of ilvl of the DoH? @.@

    Dunno what you'd do for DoL though, lol. Maybe just double the amount of SB they get per tick >.>; (I dunno how DoL SB is calculated)
    (0)

  10. #10
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Ghishlain View Post
    Make it so when you Quick Synth, you'll always get 1% regardless of ilvl of the DoH? @.@

    Dunno what you'd do for DoL though, lol. Maybe just double the amount of SB they get per tick >.>; (I dunno how DoL SB is calculated)
    Hm, could still be scaled according to level like the new dungeon levels are. So to SB DoL/DoH AF gear, you'd best be hitting the level 50 nodes and crafting level 46+ stuff. And the return is a decent % of SB (whatever that would be, comparable to dungeoning per mob), much more if HQ I guess to counteract botting... Not sure...
    (1)

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