MNK, NIN & DRG positional attacks will now damage and debuff themselves with those attacks if they miss the required positions![]()
MNK, NIN & DRG positional attacks will now damage and debuff themselves with those attacks if they miss the required positions![]()
I could be wrong but from what I remember of the Pugllist quests it wasn't that they hit really hard, it was that they hit a lot at the weak points or something. Doing so would inflict "devastating" damage that for lack of a better term left the opponent's structural integrity compromised as opposed to just one really hard hitting slice. Not going to put my two cents into the argument of which DPS should be top or not just that's what I remember from the quest.I would rather have that than a class that punches things being higher DPS than the other melee classes that do use such weapons. Your snide insult aside however, explain to me why a monk should have or deserves to have higher damage than the rest. Justify that class being chosen to have the highest single target damage beyond the realm of...just because *insert Chuck Norris joke*.
EDIT: Someone correct if I'm wrong. I do love me some monk but it's been awhile since I have done the quest.
Last edited by Clarkamite; 01-26-2015 at 02:22 PM.
U got the point.. That's why a monk hits as hard as sharp weapon users, because monk knows weak point better than any jobs out there, that's why almost all of their skills require positioning.I could be wrong but from what I remember of the Pugllist quests it wasn't that they hit really hard, it was that they hit a lot at the weak points or something. Doing so would inflict "devastating" damage that for lack of a better term left the opponent's structural integrity compromised as opposed to just one really hard hitting slice. Not going to put my two cents into the argument of which DPS should be top or not just that's what I remember from the quest.
EDIT: Someone correct if I'm wrong. I do love me some monk but it's been awhile since I have done the quest.
Like martial arts movie and how they beat weapon users.
SMN:
-MP cost of all SMN/Arcanist abilities have been increased by 40%
-Aetherflow stacks are now capped at 2. Cooldown increased to 150 seconds.
Damn I'm evil.
BRD will now deal 20% decreased damage every 1y from max range. Attacking target 5y less than max range will result in 0 damage.![]()
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