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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79

    Just wondering...

    I recently geared up my WHM, and have gotten used to stance dancing in instances, but 1 thing that I've always wondered is if it's worth it to include aero and aero 2 in my DPS rotation? I don't remember ever seeing any WHM's use anything other than Holy and the odd Stone 2, so I'd like a little confirmation about it. My thanks in advance.
    (0)

  2. #2
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    Yes. Your Aero's live on even after you've gone back to healing mode, so definetly cast them. Aero II, then Stone II till A) the Aero II wears off or B) you have to start healing again.

    Aero has a recovery time equal with Stone II's cooldown time, but you get more dmg out of Stone II, so skip A1.
    (1)
    Last edited by radioactive_lego; 01-27-2015 at 06:55 AM.

  3. #3
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    If you get time using Aero and Aero 2 in a boss fight can help with the Dps, spamming holy is a bit of a silly idea as it burns mp and most tanks like to do large groups so you will be mostly healing. Dont be afraid to cast aero when you can out of cleric stand on the boss or single targets it still does decent damage.

    You can macro them together to since Aero 2 has a cast timer.


    Aero 2 > Aero.
    (0)

  4. #4
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Eh, you guys aren't really elaborating why the OP should use Aero or Aero II at all.

    SO let's line up the potencies:
    Stone: 140
    Stone II: 170
    Aero: 50 potency + 150 over 18 seconds (total of 200 potency)
    Aero II: 50 potency + 160 over 12 seconds (total of 210 potency)

    So potency-wise, Aero and Aero II has more potency than Stone II in a single cast. All spells have the same GCD too (be it instant-cast or hard-casted). Naturally you'd want to get these out first while you're still in cleric's stance as it has slightly more potency for a single cast.

    Edit: I forgot about Holy :P
    Holy isn't worth the potency vs MP cost. It also takes slightly longer to cast while it doesn't have that much more potency than Stone II. It's good as AoE, however. But for single target it's not worthwhile to cast unless you need that stun effect - Which may be hard to time due to animation delay on the effect.
    (2)
    Last edited by Lyrica_Ashtine; 01-27-2015 at 08:09 AM.

  5. #5
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    Eh, you guys aren't really elaborating why the OP should use Aero or Aero II at all.

    SO let's line up the potencies:
    Stone: 140
    Stone II: 170
    Aero: 50 potency + 150 over 18 seconds (total of 200 potency)
    Aero II: 50 potency + 160 over 12 seconds (total of 210 potency)

    So potency-wise, Aero and Aero II has more potency than Stone II in a single cast. All spells have the same GCD too (be it instant-cast or hard-casted). Naturally you'd want to get these out first while you're still in cleric's stance as it has slightly more potency for a single cast.

    Edit: I forgot about Holy :P
    Holy isn't worth the potency vs MP cost. It also takes slightly longer to cast while it doesn't have that much more potency than Stone II. It's good as AoE, however. But for single target it's not worthwhile to cast unless you need that stun effect - Which may be hard to time due to animation delay on the effect.
    Was about to post this, pretty much perfect. On a single target, I aim to keep dots up always before stone II spam. On three or more targets, I pass up dots for holy spam. Only special case is two target pulls for me. I aero II the first target, but since aero lasts longer the creature is usually dead before then, so I aero II and aero the second target, holy once for stun, then stone II first target until dead
    (0)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Thank you for the responses! I was thinking keeping the Dots up when I could was the efficient route, but just wanted to make sure. O/ Thanks again for the help!
    (0)

  7. #7
    Player
    VanilleFang's Avatar
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    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I general go Aero II, then Aero. I do it this way in case I need to switc to healing. If I don't need to heal I spam Stone II and reapply Aero II/Aero until I do.
    (0)

  8. #8
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Agreed about pretty much all of this. You'll want to do Aero II and Aero as part of your rotations. They'll tick for extra damage even if you drop out of CS.

    And Holy is definitely a "use this only on multiple enemies" type deal. It deals really nice damage, but the time needed to cast it + MP cost make it not worth using unless you just absolutely need the stun (which you shouldn't against one enemy.) You'll pump out more damage with your standard DPS rotation than with a single Holy on a single target.
    (0)

  9. #9
    Player
    Yumi_umi's Avatar
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    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Always do harcast then a cast of anything instant after.
    I.e aero 2 -> aero
    Medica 2 -> regen on tank
    Holy -> swiftcast holy if its ur last holy. As if you do the instant spell cast first, you'll have to deal with the GCD before you get to cast again. Anything you do will persist onwards even if the effect leaves you
    I.e CS aero 2 & aero will still tick for CS dmg even if u turn it off after casting them.
    Divine seal medica 2 and regen will still tick for more even after divine seal buff wears off.
    Only spam holy if you have shroud up as it'll allow u to recover mp while losing mp, so the drop shouldn't be too big.
    (0)

  10. #10
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Yumi_umi View Post
    Only spam holy if you have shroud up as it'll allow u to recover mp while losing mp, so the drop shouldn't be too big.
    I'd suggest hitting Shroud at the conclusion of your Holy spamfest since you'll probably need the aggro dump it provides in addition to the MP restoration.
    (1)