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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    All big issues, and agreed upon, except resource management. Right now, that's a big thing.

    That being said, I do think that trial/raid fights are relatively well balanced, with quite a bit of challenge involved. I don't think it's necessarily that, that needs to be innovated upon, since they tend to do a decent job of thinking up new ways to keep things fresh (looking at Cerberus, and certain WoD fights).

    I think the innovations really need to happen on the actual combat side of things. Mostly, just making combat feel a little more fluid and exciting.

    -Make certain skills that look like they hit multiple times... actually deal damage in multiple hits.

    -Make more interesting buffs/off-GCD's that actually define play-styles rather than just give you free damage boosts.

    -Give us more ways to actively dodge AoE. Maybe give certain jobs the ability to counter certain moves (on an off GCD of course), etc etc. There's definitely options.

    -More interesting secondary stats. An actual TP regen stat, or even a Critical Damage stat could be nice to add into the mix.
    (The stat ecosystem right now doesn't work so well for non-caster jobs. Crit and Det are basically married to one another. You want higher Det because it effects so much on your character that you'd be stupid not to want it. Crit increases the damage you get through Det by gracious amounts, so you don't want to ignore that either. Skillspeed gets left in the dust, since it doesn't really relate well to Crit or Det. Of course, that's aside from obvious resource draining issues with skillspeed)

    -More skills that push enemies away, or pull them to you.

    -Job modifications that actually change the entire dynamic of your class (like NIN, or WAR).

    Stuff like that could really pad the 2.0-2.5 GCD that we see on skills, making it feel like we're being more active than not.
    (3)
    Last edited by Nominous; 01-24-2015 at 04:54 PM.