more like "think" the only kind of management is axing a small part of your rotation, its just there and we don't do anything more or less to manage it, other than having a class with a support skill help out maybe.



About the resource management, i main PLD and NIN, i have my own play-style as PLD, mitigating damage with constant stoneskin while keeping the hate and replenishing my MP, my MP and TP bars are in a constant dance in boss fights, a lot of people have told me how easy is to keep me alive in hard battles because of this, but the best part is the fun, i absolutely love the resource management i have to put on my PLD to keep my play-style, on the other hand, nina have 0 resource management, other than popping a random goad because we can't even see the TP of our party members.
So while some jobs can have complex resources management, others have none, even if it's not generalized, it's a valid issue.
SE made the class system the wrong way. Classes in this game are equal to or greater then the Job but that's not how it's suppose to work. Classes are what player characters are Jobs are how they play. When players unlock Jobs it should unlock a talent tree that changes the dynamic of the class.
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