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  1. #11
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    The only thing I would fix is how much a paladin can cure, I would like to be able at least to hold my own if the healer dies and give me a fighting chance to survive and the ability to raise someone in the middle of the fight.

    Paladin's lose the ability to raise when they are in battle which is lame.

    Basically you lose your healers you are boned, no fighting chance to get back on your feet.
    So in other words just tie my hands behind my back and let the monster beat the crap out of me even though we beat it down to 20%

    A tank in FFXI felt like a tank, heal yourself, pop invincible raise healer if needed and protect your party members from tons of monsters here we get a tank who is a pansy alone.

    Even if you are a good tank here, if your healers die if by some strange luck you win, you are lucky but 90% of the time you are brown bread.
    (2)
    Last edited by HeroSamson; 01-24-2015 at 09:11 PM.

  2. #12
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Saccharin View Post
    Well if tanks don't go for vitality they should go for parry, after all taking damage is their thing and taking less is good right... A tanks job is not to deal damage it is to hold hate.
    Not really. Any HP that isn't required to survive that fight is a wasted resource. Tanks should ideally be looking to get rid of as much VIT and Parry as possible in order to increase their DPS contribution to the raid. In most cases, using Sword Oath or not using Vengeance is a good choice as well. Any and all damage increase, whether it be from the DPS, the tanks or the healers, is the biggest contribution you can bring to your raid. The higher the raid DPS, the shorter the fight, and the shorter the fight, the less chance of somebody screwing up or my cat showing up to block my screen.
    (2)

  3. #13
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Donjo View Post
    Problem: Parry sucks.
    Solution: You can now Parry magic.
    The main reason for why parry sucks because it's RNG. Adding magic parry doesn't change this.
    Other factors weighing against parry include:
    -Poor scaling
    -Equipment with parry will result in lower DPS output than equipment alternatives that have offensive stats instead of parry
    -Block takes precedence over parry

    There are no tank killer hits (Ravensbeak, Mountain Buster, Death Sentence...etc.) that require parry to live through.
    Parry cannot be predicted, so healers & tanks can and should react to upcoming large hits as though the hit won't be parried. (e.g. Popping suitable cooldowns, adding mitigation like Adlo, strong heal afterwards to top off...etc.)
    (1)

  4. #14
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    On Parry, I'd rather see it turned into a Counter type stat... As in, you parry an attack and get a free hit in afterwards, perhaps with a Shield Swipe style offensive skill (if not just an extra autoattack could work). That could potentially make it more worthwhile compared to Det/Crit/etc., top it off by giving Sword Oath an increased Parry rate because, well... You parry with your blade, no? Would still be random, but a random damage increase is more appealing to me at least. Scaling would still be an issue perhaps.
    (1)
    Last edited by Nalien; 01-24-2015 at 11:33 PM.

  5. #15
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    We can talk about the proper way to handle Parry all we want, but my entire idea here was to propose a simple possible solution to something. Setting a toggle on magic attacks to "true" to make them parryable is a simple solution. Changing the scaling of the stat or adding additional effects to a Parry proc aren't quite so simple.
    (0)

  6. #16
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Problem: Want more inventory, new hairstyle, more body customization options, new mounts, new content, more houses, stop DCing, etc.
    Solution: Upgrade your freaking servers, SE.
    (0)

  7. #17
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Bluevann View Post
    Problem: Want more inventory, new hairstyle, more body customization options, new mounts, new content, more houses, stop DCing, etc.
    Solution: Upgrade your freaking servers, SE.
    They mentioned they're already doing that. Server upgrades take time, and at this juncture with a truly massive content upgrade on the way in the form of Heavensward, it's easier for them to get the upgrades lined up for that and get them RIGHT than it is to implement them now and have inevitable issues.


    That said, my solution:
    Blaze Spikes on Ifrit:
    It's now a toggled group buff

    Mitigation issues.
    VIT now contributes to block rates.

    And if 3.0 doesn't add a MNK buff that instantly gives 3 stacks of GL as one of their new skills, I'll eat my hat.
    Oh, and when it does, people will complain and pine for the old days when they had to work to maintain it. Because players are never happy.
    (0)

  8. #18
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by kyuven View Post
    And if 3.0 doesn't add a MNK buff that instantly gives 3 stacks of GL as one of their new skills, I'll eat my hat.
    Oh, and when it does, people will complain and pine for the old days when they had to work to maintain it. Because players are never happy.
    they could just toggle Axe Kick (or Somersault, I forget which one) from PVP-only to PVE. Maybe replace Haymaker with it.
    (0)

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