Quote Originally Posted by Saccharin View Post
Well if tanks don't go for vitality they should go for parry, after all taking damage is their thing and taking less is good right... A tanks job is not to deal damage it is to hold hate. With proper gear they can do that just fine so if you make vitality provide attack stats then what does strength so... the same? That's silly.
I meant that Vitality augments Tank Damage instead of Strength, so Strength would do nothing for a Tank but provide Block/Parry reduction tiers while still being the primary damage stat of Monks and Dragoons. There is precedent of this being possible in Dexterity providing general Ranged Damage but Ninja Melee damage too. This would place Tanks on equal footing with all other Jobs in the sense that their highest effectiveness can only be obtained by maxing their Main Stat. They would also be dealing as much damage as SE expects them to, but that opinion assumes that the rampant use of Strength Accessories in the highest level content is not something they planned for.