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  1. #12
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    The only thing I would fix is how much a paladin can cure, I would like to be able at least to hold my own if the healer dies and give me a fighting chance to survive and the ability to raise someone in the middle of the fight.

    Paladin's lose the ability to raise when they are in battle which is lame.

    Basically you lose your healers you are boned, no fighting chance to get back on your feet.
    So in other words just tie my hands behind my back and let the monster beat the crap out of me even though we beat it down to 20%

    A tank in FFXI felt like a tank, heal yourself, pop invincible raise healer if needed and protect your party members from tons of monsters here we get a tank who is a pansy alone.

    Even if you are a good tank here, if your healers die if by some strange luck you win, you are lucky but 90% of the time you are brown bread.
    (2)
    Last edited by HeroSamson; 01-24-2015 at 09:11 PM.