Quote Originally Posted by Donjo View Post
Problem: Parry sucks.
Solution: You can now Parry magic.
The main reason for why parry sucks because it's RNG. Adding magic parry doesn't change this.
Other factors weighing against parry include:
-Poor scaling
-Equipment with parry will result in lower DPS output than equipment alternatives that have offensive stats instead of parry
-Block takes precedence over parry

There are no tank killer hits (Ravensbeak, Mountain Buster, Death Sentence...etc.) that require parry to live through.
Parry cannot be predicted, so healers & tanks can and should react to upcoming large hits as though the hit won't be parried. (e.g. Popping suitable cooldowns, adding mitigation like Adlo, strong heal afterwards to top off...etc.)