As I look forward to the expansion, I'm wondering if this game will follow the trend of the traditional MMO and make a large amount of the current "end-game" instances obsolete.

Beyond mounts and minions for a very select few dungeons and trials, what would draw people to these encounters in the expansion? We know the Primals are coming to and end along with Crystal Tower and Coil. There will no longer be a reason to continue this line to unlock the next tier. Certain dungeons (up to Stone Vigil) will be required by story, but what about the numerous Level 50 dungeons? Pharos Sirius, Lost City of Ampador, Haukke Manor (Hard), ect?

My question to the community is simple: When the expasion hits, what do you feel will (or want to) happen with Coil, EX Primals, Hard Mode Dungeons, ect?

I am hoping we'll see some readjustments to the massive amount of level 50 dungeons and they will be reutilized as level 51 - 59 dungeons with proper character level synchs to preserve challenge. A new score of dungeons COULD be added in between or at 60. The gear that drops in these can be scaled to meet with the current Ilvl we have now.

Ex Primals will have ponies --- But is that enough? With the summons/primals being such a spotlight for Final Fantasy, do we really want to see the difficult incarnations of them just get reduced to nothing?

1st and 2nd Coil will fail to have any purpose in the expansion. Why run those "raids" when the expansion dungeons may potentially offer equipment of similar ilevel and are easier?

I guess with new content coming every 3 months (and the large amount of content
wth it) I will have plenty of things to do. I just hate to see content that I struggled through and enjoyed be wiped away.