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  1. #21
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Starlord View Post
    Well one thing is for sure ( at least I hope so), going from 50-60, I hope Yoshi-P understands that at this point of the game, we don't need " easy content" anymore. Yes, have casual content, but don't go making Dungeons/Primals/easy, yes even the story ones! The Overworld in Heavensward should be kinda scary to go through. Make the normal enemies feel threatening to the point you may need 2-4 people to back you up.

    Let 1-50 and 2.1-2.5 for the most part be for the people getting into the game understanding the controls/feel of the game etc. Let everything Heavensward onward have hard content, since at this point of the game, we should know what to do when faced against a hard enemy!
    It should be like in 1.x, where it was only dangerous if you left the main routes.
    (6)

  2. #22
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by StrejdaTom View Post
    It is quite a nice idea but wouldn't this encourage people to run it a few times and never come back?
    Its hit or miss. People will either:

    a) Keep farming for glamour or another class because they know they are guaranteed a drop that they want.
    b) Only farm what they want and move on.

    I myself would fall into the category of B just because I've cleared it countless times but can never get the tank chest. However if new players know that they are guaranteed a drop they want they can keep farming it. Plus I'm sure coil stuff will be used for desynths so people will farm it for that one drop over and over again.
    (1)

  3. #23
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    havent they already made a ton of mechanics in the game rely on doing recycled content,
    We best have new dungeons 50-60 if we are shelling out dollars.

    Reconfigure the current over 50 ones to be done while leveling 1-50.
    so we have more than 1 dungeons every 4 levels
    (1)

  4. #24
    Player
    Dragoniks's Avatar
    Join Date
    Mar 2011
    Posts
    957
    Character
    Dem'uba Aura
    World
    Odin
    Main Class
    Thaumaturge Lv 86
    I think solo party can only work in dungeon.

    My idea is that 4 contents will be solo with the help of npcs. 8 man party will be reduce to 4.

    Or something nice will be 4 contents reduce to 2 : you and your chocobo. 8 contents will be done by 4 ppl and their chocobos.
    (0)

  5. #25
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Starlord View Post
    The Overworld in Heavensward should be kinda scary to go through.
    Yes, I hope the overworld is more challenging.

    Quote Originally Posted by Starlord View Post
    Make the normal enemies feel threatening to the point you may need 2-4 people to back you up.
    No, not that challenging. If I am forced to take a party with me everywhere I go that will totally ruin the game for me.

    Really it just needs to be challenging enough that if you aren't paying attention or you pull too much at once you will get creamed. But if you're careful you should be able to go anywhere by yourself no problem.
    (3)

  6. #26
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Cutie_McSnuggles View Post
    Yes, I hope the overworld is more challenging.



    No, not that challenging. If I am forced to take a party with me everywhere I go that will totally ruin the game for me.

    Really it just needs to be challenging enough that if you aren't paying attention or you pull too much at once you will get creamed. But if you're careful you should be able to go anywhere by yourself no problem.
    Well, yeah if your focused you should be able to do it solo, but it will be kinda hard to solo but it can be done. Challenging enough you can solo. Another words try not to link! :P
    (0)

  7. #27
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Starlord View Post
    Well, yeah if your focused you should be able to do it solo, but it will be kinda hard to solo but it can be done. Challenging enough you can solo. Another words try not to link! :P
    This discussion is kind of off topic but wtv.
    While having general open world mobs feel a bit more threatening(ie you are not able to just afk auto attack them to death..) would be cool, what i'd really like to see would be the creation of lvl 60 zones that require you to group up to clear the dailies or in other words that, at least some of, the beastman tribe quests would be party oriented content. How much cooler would it be to go kill those nasty beastmen in groups where they actually push you back, as oppose to what we have now?

    On topic, the content will sooner or later become useless, there's a finite amount of content you can keep relevant at any point.
    (0)

  8. #28
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pibz View Post
    On topic, the content will sooner or later become useless, there's a finite amount of content you can keep relevant at any point.
    Yes by loot wise but story wise new players will need to see these story part of these contents to learn why certain things are in future storylines.

    For example, if Nero returns in 3.0 the new players that joined in 3.0 and skip over Crystal Tower due to being a lvl 50 endgame content, since they aim for lvl 60 stuff, will miss out on why Nero 's character development and would not know why he is like that in 3.0.

    Another example, is if a New players start playing in 4.0 (which Yoshi-P has said he already planned all the way up to 4.0 or higher before 2.0 release) and they question why Bahamut has not appeared in the Main Storyline. That part is explained in the Coil Storyline which by then would be mos likely a ghost town and only people willing to help new players go through that content would actually get to see it.
    (0)

  9. #29
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Starlord View Post
    Well one thing is for sure ( at least I hope so), going from 50-60, I hope Yoshi-P understands that at this point of the game, we don't need " easy content" anymore.
    Yoshi-P, unfortunately, already announced 3.0 will be new-to-MMO-player friendly.

    I highly doubt we will see the things you listed. It goes a bit further than harder content imo. Jobs and stats should have more depth. It would add so much for "veteran" players. I hope the no base class for new jobs in an indication they will try. I think they finally accepted that the current job system limits them too much when they want to create interesting gear/jobs.

    Let's wait and hope!
    (0)

  10. #30
    Player
    Fenseven's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Fenseven Ithecih
    World
    Goblin
    Main Class
    Bard Lv 60
    I"m sure people will be speed running some of the 50 dungeons once the lvl cap is lifted to be the 1st to lvl 60. How much exp you think brayflox HM will give? doing 6-7 min full runs or just the 1st 2 bosses for the mass of trash pulls.
    (0)

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