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  1. #1
    Player
    Silvanoshi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    88
    Character
    Silvanoshi Starwind
    World
    Faerie
    Main Class
    Conjurer Lv 90

    The Integrity of Old Content in Heavensward

    As I look forward to the expansion, I'm wondering if this game will follow the trend of the traditional MMO and make a large amount of the current "end-game" instances obsolete.

    Beyond mounts and minions for a very select few dungeons and trials, what would draw people to these encounters in the expansion? We know the Primals are coming to and end along with Crystal Tower and Coil. There will no longer be a reason to continue this line to unlock the next tier. Certain dungeons (up to Stone Vigil) will be required by story, but what about the numerous Level 50 dungeons? Pharos Sirius, Lost City of Ampador, Haukke Manor (Hard), ect?

    My question to the community is simple: When the expasion hits, what do you feel will (or want to) happen with Coil, EX Primals, Hard Mode Dungeons, ect?

    I am hoping we'll see some readjustments to the massive amount of level 50 dungeons and they will be reutilized as level 51 - 59 dungeons with proper character level synchs to preserve challenge. A new score of dungeons COULD be added in between or at 60. The gear that drops in these can be scaled to meet with the current Ilvl we have now.

    Ex Primals will have ponies --- But is that enough? With the summons/primals being such a spotlight for Final Fantasy, do we really want to see the difficult incarnations of them just get reduced to nothing?

    1st and 2nd Coil will fail to have any purpose in the expansion. Why run those "raids" when the expansion dungeons may potentially offer equipment of similar ilevel and are easier?

    I guess with new content coming every 3 months (and the large amount of content
    wth it) I will have plenty of things to do. I just hate to see content that I struggled through and enjoyed be wiped away.
    (6)
    The best Final Fantasy was the one everyone played at age 12!

  2. #2
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Personally I'm hoping they update the rewards and simply add an ilvl sync that forces you down to a lower ilvl to make the content somewhat competitive.

    The only issue with this would be new skills you obtain and whether you would still have the ability to use them in older content, thereby making it easier. Depending on what new skills there are and how they setup an ilvl sync some of the fights could still present a challenge.
    (1)

  3. #3
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Silvanoshi View Post
    My question to the community is simple: When the expasion hits, what do you feel will (or want to) happen with Coil, EX Primals, Hard Mode Dungeons, ect?
    Simple, they will be kept relevant to do because of the relics for the new jobs and also the new quests for incoming steps. It's bound to happen.

    As for old coils, they will re-use the concept they did for coil1, salvaging stuffs for new materials in order to create vanity / useful crafts.
    (2)
    Last edited by Atomnium; 01-24-2015 at 09:09 AM.

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Ex Primals will have ponies --- But is that enough? With the summons/primals being such a spotlight for Final Fantasy, do we really want to see the difficult incarnations of them just get reduced to nothing?
    That is pretty much the only reason people make parties for them now, since all their gear is already outdated. Pony farms get filled pretty fast on my server.
    (0)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Well one thing is for sure ( at least I hope so), going from 50-60, I hope Yoshi-P understands that at this point of the game, we don't need " easy content" anymore. Yes, have casual content, but don't go making Dungeons/Primals/easy, yes even the story ones! The Overworld in Heavensward should be kinda scary to go through. Make the normal enemies feel threatening to the point you may need 2-4 people to back you up.

    Let 1-50 and 2.1-2.5 for the most part be for the people getting into the game understanding the controls/feel of the game etc. Let everything Heavensward onward have hard content, since at this point of the game, we should know what to do when faced against a hard enemy!
    (5)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Starlord View Post
    Well one thing is for sure ( at least I hope so), going from 50-60, I hope Yoshi-P understands that at this point of the game, we don't need " easy content" anymore. Yes, have casual content, but don't go making Dungeons/Primals/easy, yes even the story ones! The Overworld in Heavensward should be kinda scary to go through. Make the normal enemies feel threatening to the point you may need 2-4 people to back you up.

    Let 1-50 and 2.1-2.5 for the most part be for the people getting into the game understanding the controls/feel of the game etc. Let everything Heavensward onward have hard content, since at this point of the game, we should know what to do when faced against a hard enemy!
    It should be like in 1.x, where it was only dangerous if you left the main routes.
    (6)

  7. #7
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Starlord View Post
    The Overworld in Heavensward should be kinda scary to go through.
    Yes, I hope the overworld is more challenging.

    Quote Originally Posted by Starlord View Post
    Make the normal enemies feel threatening to the point you may need 2-4 people to back you up.
    No, not that challenging. If I am forced to take a party with me everywhere I go that will totally ruin the game for me.

    Really it just needs to be challenging enough that if you aren't paying attention or you pull too much at once you will get creamed. But if you're careful you should be able to go anywhere by yourself no problem.
    (3)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Cutie_McSnuggles View Post
    Yes, I hope the overworld is more challenging.



    No, not that challenging. If I am forced to take a party with me everywhere I go that will totally ruin the game for me.

    Really it just needs to be challenging enough that if you aren't paying attention or you pull too much at once you will get creamed. But if you're careful you should be able to go anywhere by yourself no problem.
    Well, yeah if your focused you should be able to do it solo, but it will be kinda hard to solo but it can be done. Challenging enough you can solo. Another words try not to link! :P
    (0)

  9. #9
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Starlord View Post
    Well, yeah if your focused you should be able to do it solo, but it will be kinda hard to solo but it can be done. Challenging enough you can solo. Another words try not to link! :P
    This discussion is kind of off topic but wtv.
    While having general open world mobs feel a bit more threatening(ie you are not able to just afk auto attack them to death..) would be cool, what i'd really like to see would be the creation of lvl 60 zones that require you to group up to clear the dailies or in other words that, at least some of, the beastman tribe quests would be party oriented content. How much cooler would it be to go kill those nasty beastmen in groups where they actually push you back, as oppose to what we have now?

    On topic, the content will sooner or later become useless, there's a finite amount of content you can keep relevant at any point.
    (0)

  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pibz View Post
    On topic, the content will sooner or later become useless, there's a finite amount of content you can keep relevant at any point.
    Yes by loot wise but story wise new players will need to see these story part of these contents to learn why certain things are in future storylines.

    For example, if Nero returns in 3.0 the new players that joined in 3.0 and skip over Crystal Tower due to being a lvl 50 endgame content, since they aim for lvl 60 stuff, will miss out on why Nero 's character development and would not know why he is like that in 3.0.

    Another example, is if a New players start playing in 4.0 (which Yoshi-P has said he already planned all the way up to 4.0 or higher before 2.0 release) and they question why Bahamut has not appeared in the Main Storyline. That part is explained in the Coil Storyline which by then would be mos likely a ghost town and only people willing to help new players go through that content would actually get to see it.
    (0)

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