Yup. Battle system needs to be re-designed with a hybrid of FFXI and FFXIV. I liked building TP through hitting the monsters, not just having it like a MP pool. I cannot keep my friends playing either, they don't like the boring combat.All of the DPS classes are this way. Boring, generic rotations with a stun thrown in. It's an issue that's made it very hard to keep my friends playing the game unless there playing Tank or Healers. Even then, there's only so much to do.
It amazes me that the company that created the Red Mage with 100+ spells in FFXI has been reduced to this 3-5 skill rotation dryness.
So standing their doing nothing while your char auto attacks to build TP is more exciting than actualy using abilities 100% of the time. Explain how that is more involving than using abilities 100% of the time instead of only when you have watched paint dry until you have the TP to do one attack, watch some grass grow, do another attack, stab your self in the leg to keep awake, another attack, open account management and cancel account due to the lack of involvement in the combat, do another attack.......
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