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  1. #11
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Like mentioned earlier when it come to the combos, they're used when it is suited except for when you're off-tanking where you just keep both buffs up. Storms path is quite useful in situations where heavy damage is incoming, like T11s high damaging aoe and T12s revelation. If the off-tank is a paladin always keep up storms eye except for when storms path is used as it's a damage and aggro increase. But if there's an off-tank warrior that's applying both buffs, Heavy Swing + Maim not following up with Storms Eye/Path but starting with the BB combo instead generates more aggro.

    As for WoD running in I104 should be no problem, except maybe for the last boss, try avoid main-tanking that one as it hits like a truck.

    When pulling starting with Infuriate->Tomahawk->Unchained->Heavy Swing->Berserk->Skull Sunder->IR->BB leads to a huge aggro lead, also if possible try getting your skill speed to 420 to get in the 9th hit in berserk.

    As for cross-class skills, pretty much what people said, Provoke is a must with flash and convalesence being quite useful, IR is also a recommendation for more aggro generation. The last one can be picked to fit the fight. Also whatever you do don't cross-class triangulate, I did that when I was fooling around with it and ended up running around with it for weeks, including FCoB.

    Warrior all in all is a class that requires knowing the fight quite a bit as we got less passive mitigation so knowing when to save wrath and use IB is needed.
    (0)
    Last edited by Krindor; 01-25-2015 at 12:08 PM. Reason: 1000 word limit

  2. #12
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Best cc you can have imo is:

    1) Internal Release (must have)
    2) Convalescence (must have)
    3) Mantra/Second Wind (mantra good if no monk in party, second wind for massive heals. Its possible to heal 4k+ when you IB x2 + SW in berserk + IR)
    4) Awareness/Flash (Flash is good when starting out but once you understand the class and are comfortable w/o it I'd drop it for Awareness as some content now has high crit rates like bow stance Shiva)
    5) Provoke (only needed in end game for tank swaps)

    This is just my choice, but I've been war since 2.0 launch and I can tank w/o Flash no and have become a lot more aggressive in my pulls. Also you can build a lot of aggro if you go Unchained + Berserk/Bloodbath + Overpower + Vengeance for massive aggro and self heals.
    (0)

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