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  1. #81
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Windklinge View Post
    well the current questline is coming to an end in 2.51. we will see on 3.0 if they have learend from thier mistakes or not when a new quest chain begins during the 3.0 lifespans duration. anyone who thinks current quest will still be needed to get lvl 60 relic is just blinding themselfs. it wont happen because its no longer practial to make and the new players needs a way to catch up this is done for raids aswell as t13 or coil wont be needed anymore for any unlock on 3.0 aswell. a lvl cap raise is always A CUT in endgame content. you can also bet on all current tombstones to leave the game when 3.0 hits so you cannot farm any lvl 60 gear in advance by bunkering em or anything. none of the lvl 50 stuff is going to be NEEDED to unlock anything on heavensward except the story quest.and i bet even all the new storyquests that were added after lvl 50 storyquest endet on 2.0 wont be needed aswell as they dont grant exp. you can still do em but you wont NEED em
    I agree. If they remove the look lockout for WoD in patch 2.55, then I honestly see no reason why they would not remove the weekly cap on poetics at that point either. Something like this would likely give all players a good month of grinding prior to the expansion to outfit as many jobs as they would like prior to the expansion going live.
    (1)

  2. #82
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,456
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Basically relics are not for casuals at all anymore. They are for people into the game enough to play a LOT, but not interested/skilled in hardcore raiding, or just people with terrible RNG luck. Keep in mind, even if you are in a hardcore raid group, it can take you a long time for the RNG god to smile upon you and drop your weapon. For those that are particularly cursed with horrible RNG luck, the relic IS the BiS they can hope for until their luck changes.
    (0)

  3. #83
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BreathlessTao View Post
    The problem here, in my opinion, is that it's just not necessarily in proportion with the reward.
    I think this is a very good point. Probably one of the key reasons why "casuals" may find the relic quest frustrating. Players are putting forth more work to upgrade their relic and yet upgraded weapon is not worth all of the effort that they put into it.

    For instance look at the atma portion of the Animus upgrade; yes I know it has been adjusted. Initially players farmed fates for hours on end, some times days to get the atmas they needed. Sometimes it took that long to gather just one atma. But the reward they got when they turned them all in was the same weapon, just increased in ilvl.
    (0)
    Last edited by Deathscythe343; 01-24-2015 at 06:06 AM.

  4. #84
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by BreathlessTao View Post
    Problems with that though...

    a) No idea about Ramuh drops, because I've not even touched that yet; I know it's not a hard requirement anymore (if I'm right), but Titan Ex is still impossible for me and that kinda drowns my motivation to go further (see frustration and no fun) - I assume I'm not alone with this, meaning primal weapons are supposedly also out of the question for at least some people; as for dungeon weapons...which ones exactly? Last I remember are the darklight ones that drop from the first lv50 dungeons...
    b) "Only" 2nd BIS, yet they require just about as much time as (if not more than) the Coil way... don't really think it's rightly balanced. See, the hard bosses perfectly translate to time investment as well, and then we're facing time investment vs time investment... Do we have two options? Certainly. Is there difference between them, in this regard? None whatsoever. If one can't find the huge chunk of time to learn hard boss fights, what would make them find the same huge chunk of time for soulless grindfests?
    c) Titan HM was hard indeed, but it could be done - it perfectly crossed the T and dotted the Is on the "determination" aspect as well, if you ask me.
    d) Okay, fine, gate stuff behind long grinds that require no skill at all - it's so much better to have people do endgame dungeons and such without even being able to properly play their roles? Putting aside the swarm of overgeared characters and the thusly easy carries, everyone knows it's not right, everyone experiences the bad players and the toxic atmosphere that more often than not is generated around them, with name-calling and ragequits and such. Ultimately, it's not good for those without the time, and not good for others when they get grouped with such players. And then you have the PF full of LFs that only want people who know the fight by heart, blindfolded, backwards, at thrice its normal speed - like, how? (Re: extreme primals with weapon drops not really being an alternative...)

    Yes, obviously, games need their time investments. The problem here, in my opinion, is that it's just not necessarily in proportion with the reward. And in case of the relic progression past Zenith, it doesn't provide any additional perks (ie. learning to properly use different skills in different scenarios) either, which is obviously already a problem anyway. Sure, okay, make us work for it. But when that work is long AND also boring af, without contributing to anything (because a bunch of numbers does not mean actually getting better), while there are so many other things to do as well (as much as certain elements seem to discourage multiclassing, it's still the core of the game, just to mention the most prominent one)... there's just no appeal to it.

    I've said this in other posts already, but feel it's relevant again: why is it that the only two options seem to be "AFK123" and "impossible-even-a-year-later"? The gap between the two is so damn wide an ocean could fit in there, why is it so hard to create something that doesn't make you fall asleep but doesn't make you leave angry af after twelve dozen tries either? For example Pharos Sirius (as it was originally) - was great, angry impatient complaints aside. Sure, there were lots of wipes, and there was a good chance it required two or three different parties if you went via DF to get it right, might not be able to do it on the first day either, but eventually it could be completed (see determination). Would have been the perfect difficulty for a "legendary" weapon upgrade. Instead we were ... idek what we were doing at that time with our relic, to be honest, probably getting turned into zombies in low-level FATEs for twelve pieces of rainbow candy for a new lick of paint.

    And yeah, I meant lore-wise. Unless you're one of those guys who only sees numbers everywhere, you choose your starting class because you're attracted to it at the very least, at which level I think you'd want to get the "legendary" weapon for that class(/job) when you get there later on.
    a) When Ramuh first came out, even though he was new content, no one ran him because the hunt gear was easier to get and higher level. There was no reason to go into a hard fight because the stuff you got wasn't BIS. This is why content difficulty is bound to the strength or value of an item. In 2.4 (or the last 2.3X patch) they buffed the rings he dropped to fix the issue.

    b) This is more of an issue with SE's terrible itemization. Since the beginning I've argued for a horizontal progression style itemization where you can pick and choose different items to build your character for different fights (ie: FFXI minus the gearswapping macros). More "extra stats" instead of just a generic ilvl. Right now items are just rated by ilvl and either they are the best, or somewhere down the line to best. SE only releases 3 types of content each patch... Dungeons, Trials, and Raids (yes, there is the side stuff, but we are talking about progression), with items usually following that linear itemization path (and which get deprecated in each patch cycle). So for relics, SE had to throw them somewhere in those three, settling between Trial and Raid. This is how mindnumbingly simple and dull "items" are, though I'm going to stop my rant before it get's into more horizontal progression ranting.

    c) Yet while you seemed to not have a problem with it, there were of course those that did, and oh was the bitching and gnashing of teeth here on the forums annoying. TBH at the time I didn't find the relic line hard at all and after knowing FFXIs, I thought it wasn't hard enough! But at least there was a skill check going on.

    d) Again, this is caused by a mixture of problems. The simple itemization puts it into a 2nd BIS item. The division of content being "boring easy" to "extremely hard" (depending on who you ask) gives you only two options. The fact that content is deprecated the second a major patch drops means SE has to create a new grind every patch, instead of also relying on older content to keep the game interesting. This leads to what we have and blocks off a lot of options SE could have had if things were more complex. People tell me that the 1.0 relic and artifact quest line was difficult, difficult in the way you want it. You had to do hard fights to get the items and it felt like an achievement when you did.

    I think you see my point already with your last paragraph. I agree with a lot of what you are saying there.
    (1)
    Last edited by Magis; 01-24-2015 at 06:51 AM.

  5. #85
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Umisame View Post
    Relics should be the best weapons you could use 100% the time, not just 2-3 months every 6 months.
    No. Raid weapons should be the best, not something anyone can grind to get. Best = Hardest to get.
    (2)

  6. #86
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    If relics are too good, raid groups will start putting pressure on each other to get them in order to raid. This is particularly true for strong weapons as DPS checks in high end raids are abundant.

    I'm pretty sure they didn't want to bring that kind of social pressure to raiding (there's enough already just to kill things), as SE has designed raids to be very self contained. You'll notice there's very little need to go farm much of anything outside of raids in addition to actual raiding (may some of the most recent tomestone, but those have been made very easy to get). This makes the barrier for entry very low as you only need to dedicate a few hours a week to raiding with others in order to participate, and even then that time is spent actually raiding, not a lot of farming.
    (1)

  7. #87
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    If there were no adequate rewards (such as the best current weapon in the game), I'd do every turn of FCoB once and never touch them again. Making relic the best weapon would ruin the longevity of content for most raiders.
    (3)

  8. #88
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Noahlimits View Post
    If there were no adequate rewards (such as the best current weapon in the game), I'd do every turn of FCoB once and never touch them again. Making relic the best weapon would ruin the longevity of content for most raiders.
    Then dont claim to do the raid just because of challenge!
    (2)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #89
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    Quote Originally Posted by Yukiko View Post
    Then dont claim to do the raid just because of challenge!
    most people do it for both gear and challenge

    Also I found this and it made me lol...

    http://www.urbandictionary.com/defin...m=casual+gamer

    As for me I think relics should be good. But not best. I got lucky with the RNG and got my wep in the week patch came out. And so did lots of others. I'm sure that would kinda be a problem.
    (3)
    Last edited by o3o; 01-24-2015 at 11:08 AM.

  10. #90
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by o3o View Post
    Also I found this and it made me lol...

    http://www.urbandictionary.com/defin...m=casual+gamer
    Oh my god, made me day xD thanks for the share.
    My favorite quote of all time :
    Since the purchase power of the casual gamer determines what becomes a best seller, it is understandable why the hardcore gamer has such contempt for the group.
    (0)

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