Hey, english is not my first language so i dont know if i wrote something bad. What i tried to show is three ways to get a relic. Grinding(like now), raiding or doing both methods.Having relics branch off into the final coil would be... counteractive. It is meant for persons who aren't able to enter or clear the final coil. It is meant for them to have some semblance of empowering accomplishment without having to clear the turns. It would help players push to get into final coil, sure, but then it would defeat the purpose of the relic in the first place.



Wernt achivements ment for long term motivation?
If you defend relics with "long term" as argument you say achivements have failed and we can get rid of them!
Did you finish the 10.000.000 gil from leves achivement?


Sorry one of the big flaws in this, is that we don't want to all have the same weapon at the end of the day.
1. Having Raid weapons be the best not only gives us unique skins but something that is rewarding for the effort put into clearing it.
2. Relic quest currently does not require group coordination to the extent raids do. (It's more like an individual quest.)
3. The "casual grind" vs raid = same weapon but sooner is unfair to the raiders 1-2 weeks ahead is a joke.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Time has nothing to do with how 'hardcore' you are. My group finishes t10-13 every Tuesday in just about an hour. That's it for raiding for the week unless we decide to do Savage. Even during progression my group only raids for 3 hours a day, 2-3 days a week.



Basically relics are not for casuals at all anymore. They are for people into the game enough to play a LOT, but not interested/skilled in hardcore raiding, or just people with terrible RNG luck. Keep in mind, even if you are in a hardcore raid group, it can take you a long time for the RNG god to smile upon you and drop your weapon. For those that are particularly cursed with horrible RNG luck, the relic IS the BiS they can hope for until their luck changes.


If relics are too good, raid groups will start putting pressure on each other to get them in order to raid. This is particularly true for strong weapons as DPS checks in high end raids are abundant.
I'm pretty sure they didn't want to bring that kind of social pressure to raiding (there's enough already just to kill things), as SE has designed raids to be very self contained. You'll notice there's very little need to go farm much of anything outside of raids in addition to actual raiding (may some of the most recent tomestone, but those have been made very easy to get). This makes the barrier for entry very low as you only need to dedicate a few hours a week to raiding with others in order to participate, and even then that time is spent actually raiding, not a lot of farming.
If there were no adequate rewards (such as the best current weapon in the game), I'd do every turn of FCoB once and never touch them again. Making relic the best weapon would ruin the longevity of content for most raiders.



Then dont claim to do the raid just because of challenge!
most people do it for both gear and challenge
Also I found this and it made me lol...
http://www.urbandictionary.com/defin...m=casual+gamer
As for me I think relics should be good. But not best. I got lucky with the RNG and got my wep in the week patch came out. And so did lots of others. I'm sure that would kinda be a problem.
Last edited by o3o; 01-24-2015 at 11:08 AM.
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