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  1. #1
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    I actually do remember Dia and the like, Lemuria. I've been playing XIV since 1.0 alpha and played FFXI from PC release until WotG.

    The class system feels weird and unfinished. My thought is just that they should continue to flesh out the jobs we have before they move on. Astro and Machinist look like interesting classes, but they shouldn't have been created before they accounted for half of the magic that's missing from this game. I know XIV isn't XI or any other previous FF, but there are certain things that shouldn't be overlooked and excluded.

    They can't create a whole new class to have these elements without completely revamping the entire current class system (which they very well may do at some point?), so creating it as an offshoot of CNJ would fit the lore pretty well imo.
    (0)

  2. #2
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    I could go on, but I think you get the picture. It would add more variety, more healers, more tanks, more DPS options.

    This game is shaping up to be totally awesome and I've enjoyed it quite a bit. I just think Yoshi and the team need to go back again and complete the weird fragmented class system we have currently in to something more cohesive and inclusive of all things missing. We get info on these new classes, but I never hear anything about the dev team revisiting what they threw together for ARR in terms of classes.

    *sorry about the 3 posts, the character limit prevents us from finishing a thought.
    (2)

  3. #3
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    All signs point to SE dropping the class/job system altogether instead of expanding it. Kind of a shame too, I really liked the Arcanist split, even if it's a mess to balance for, and would have loved to see more job options for the other classes.
    (0)