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  1. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Honestly, given how amazingly underwhelming the current spells are I don't expect to see it any time soon. I personally would love for a new hybrid BLM/WHM class who can use all 6 elements personally. None of this Umbral/Astral rubbish, just clean nuke-firing joy with revamped Aero and Aero II spells which deal instant damage rather than lackluster DoT.

    I've said it before and I'll say it again, I think splitting the elements into two jobs was a mistake. I didn't like it when the change was first introduced in 1.0 and it still hasn't grown on me after all this time in ARR. Remember Dia, Dia II, Sacrifice and the like? Probably not, but I do. And I'll warrant so do many other Conjurers and Thaumaturges from the pre-calamity era. What of Quake, Flood, Tornado, Freeze and Burst? We have Flare, which now eats up all your MP but the others remain absent.

    And what of elemental weakness and resistance? The spell you cast now has little meaning. I can literally STONE Titan and FIRE Ifrit with no impact to damage. The lord of the inferno taking damage from a fireball? It's a wonder he can even survive his own attacks, being so fragile. They pretty much had to do this when the 6 elements were separated from Conjurer (yes, CNJ... THM didn't even have access to a single fireball on release except by cross-classing), since it became almost impossible to match elemental weakness or avoid resistance.

    Yet the statistic lingers, both in our attributes page and in some of the enemy skills which 'lower' resistance. It's also available as a materia option... which no one rightly picks since it has all the utility of a cardboard shield.

    Ahem, getting off-track.

    I'd love a job to have every element in the game, but given the creative direction the game is headed down it's highly unlikely we'll see it. Even if we did, the element you cast would have little or no bearing having them as straight nukes. Without giving each one some unique buff or debuff, there would be no reason to cast Aero over Fire or vice versa. Elemental weakness is a key mechanic which is sorely missing in FFXIV: ARR at the moment, and despite what the naysayers might think, it has always ADDED more than it has taken away.
    (2)
    Last edited by Lemuria; 01-23-2015 at 06:09 PM.