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  1. #21
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    All this information is really helpful but why does being a Tank in this game has to be so complicated?

    I'm normally a good tanker and never had any problems with tanking on all the MMOs I've played but in here, it just... I don't know, I'm still kinda new to the class and I'm still doing tests with skills but tanking shouldn't be so complicated in my opinion.
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  2. #22
    Player

    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    43
    I seem to recall seeing a video by Doctor Mog about Taunt and Provoke. I'm not sure if it's still relevant, but those moves don't actually generate a lot of enmity on their own. They actually just put you at the top of the enmity table by a very small margin. I.E. if the person at the top is at 200 enmity, no matter what your actual value is, Taunt/Provoke will put you at 201-210. As such, those moves should be followed up by all the hate you can put behind it while whoever pulled aggro cools it for a few seconds to give you some margin to work with.

    Again, feel free to correct me if I'm wrong. If it still holds true, though, it could explain why once an Archer pulls aggro, tanks have a hard time getting it back.

    Accuracy definitely seems to be a big gear consideration for Gladiators, though. Of all the classes, it's the one I have the most trouble landing hits with.
    (0)
    Last edited by Krin; 10-04-2011 at 09:25 AM.

  3. #23
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Krin View Post
    I seem to recall seeing a video by Doctor Mog about Taunt and Provoke. I'm not sure if it's still relevant, but those moves don't actually generate a lot of enmity on their own. They actually just put you at the top of the enmity table by a very small margin. I.E. if the person at the top is at 200 enmity, no matter what your actual value is, Taunt/Provoke will put you at 201-210. As such, those moves should be followed up by all the hate you can put behind it while whoever pulled aggro cools it for a few seconds to give you some margin to work with.

    Again, feel free to correct me if I'm wrong. If it still holds true, though, it could explain why once an Archer pulls aggro, tanks have a hard time getting it back.

    Accuracy definitely seems to be a big gear consideration for Gladiators, though. Of all the classes, it's the one I have the most trouble landing hits with.
    This is how enmity works now:

    http://kanican.livejournal.com/54094.html
    (0)
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  4. #24
    Player

    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    43
    Quote Originally Posted by Rentahamster View Post
    This is how enmity works now:

    http://kanican.livejournal.com/54094.html
    I is corrected-ezzzzzz. :-P
    (0)

  5. #25
    Player
    Sterne's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    180
    Character
    Sterne Evans
    World
    Balmung
    Main Class
    Gladiator Lv 100
    My biggest problem as a tank since the patch (and only with the ogre) is damage mitigation. I have skills like Rampart II, Sentinel, Deflection, Obsess II etc... and the ogre still eats through my health like crazy.

    I thought maybe it was the Ghosts that, I heard, do more damage than before. I'm usually staring right into the Orge's tummy so I've never noticed.

    If it's not my gear, and it's not my rotation, than is it the ogre doing more damage or those ghosts?

    Q.Q for a sad tank.
    (1)
    ~Life itself is an exercise in exceptions

  6. #26
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Reading the enmity table located here http://kanican.livejournal.com/54373.html what does the Lv 1 vs Lv 50 enmity mean. Does this mean at level 50 if I use Provoke II I gain 442 enmity but if I used Provoke II as a level 1 I would only incur 101 enmity?
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  7. #27
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Bahn View Post
    Reading the enmity table located here http://kanican.livejournal.com/54373.html what does the Lv 1 vs Lv 50 enmity mean. Does this mean at level 50 if I use Provoke II I gain 442 enmity but if I used Provoke II as a level 1 I would only incur 101 enmity?
    Correct. This would be a large part of why lower level characters have issues tanking.
    (0)

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