Sighs... Guess ill put in my words.

Heres how I usually start. Well, for this example ill use Ogre.

I hit up Feather Foot II, Invigorate II, *yes I have Pikemanship up* run up to him. I use Warmonger first. Why? It causes a Enmity increase buff. I then Taunt II run him in place, by now I probably taken some damage so I use Second Wind II *I have seasoned veteran and Prime conditioning up so I get healed alot* for threat. I then hit any one of my three strikes, Provoke II, Disorient II, Wardrum, my other two strikes, I then use Diversion, I throw Accomplice immediately onto my highest DPSer, usually an archer and then I rotate from there.

Depending on BR situation ill either be spamming Skull Sunder II for hate *yes I have axemanship up* or Luminous Spire since I only keep two weaponskills up at any time, the second slot always taken up by Circle Slash II. Skull Sunder II I use due to the DoT effect and Spire I use due to accuracy, plus the M.def down is nice for Mage burst BR. Ill also toss Cure IIs on myself now and then. I dont use Cure IIIs, too much MP.

Saying all this, as of right now until any serious changes happens to the class system, being a gladiator tank has more class requirements then anything else. If you can do this rotation your honestly good to go. Another thing you can do if you ever lose aggro to hopefully a melee on an NM, or an archer who knows hes got aggro and immediately runs up to the NM, is to immediately accomplice him and toss a Cure on him. This can get you hate back immediately but you have to be quick about it.