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  1. #11
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    what i do is -
    make sure to get the first hate use provoke or what ever then i aegis boon then phalanx > light stab > phalanx > heavy stab > phalanx buy that time your shield should drop so then > guard and repeat for the weapon skill i use bloodbath + onion cut, cure and keep second wind on cool down.

    works for everything sept for archers.
    hope that helps
    (0)

  2. #12
    Player

    Join Date
    Jul 2011
    Posts
    241
    Quote Originally Posted by slipmac View Post
    what i do is -
    make sure to get the first hate use provoke or what ever then i aegis boon then phalanx > light stab > phalanx > heavy stab > phalanx buy that time your shield should drop so then > guard and repeat for the weapon skill i use bloodbath + onion cut, cure and keep second wind on cool down.

    hope that helps
    no it doesnt help. because my provoke causes less threat than one archer light shot. anyone denying the fact that gladaitor tps is way broken is just stupid. those classes never miss and can invest into accuracy and dex all day. gladiator skills give roughly just as much threat as other classes skills. so what seperates you from a lancer or a marauder that both wear plate? a shield, and thats about it.

    my question is, what is a HIGHER TPS TP DUMP? NOT HOW TO USE GUARD AND PHALANX. thats completely obvious. i want to know what i have to use to dump tp on to actually hold aggro. red lotus? onion cut? howling vortex? WHICH CAUSES THE MOST TPS?

    and how do i not miss? i miss every other attack with a weapon my level and to be frank its completely fucking annoying. that if i miss ONE phalanx on the pull, the other dps gets aggro and i have no way of getting it back.

    this is like wow PRE BC tanking without hit / expertise on gear, and its horrible. back when you actually had to let the tank hit the boss for 15 seconds before you touched it because he would just miss attacks.

    please dont take this as a flame post, as it is not. i have just asked the same question 3 times and have not gotten an answer, so im being more descriptive this time to elaborate on the problems i am experiencing with gladiator. i am rank 34 with flametongue and a lantern shield, with BIS gear and 4 +1 vit rings.

    its just more of a rage post, because i cant hold aggro vs any ranger, and if my skills evade i lose aggro and its not possible to get it back again. i'm not bad, i used to maintank sunwell for my wow guild, i have 44 action points set and use every skill given to me, i also use about 15 macros.

    Even if i could use skills, roughly 60% of my auto attacks miss or evade, and i am tp starved every single group im in. why am i missing so much? my 33 lancer could solo 44 efts without missing ONCE. and my gladiator is like blind in 1 eye and has a broken wrist.
    (0)
    Last edited by Fixy; 08-22-2011 at 02:56 AM.

  3. #13
    Player
    Birii's Avatar
    Join Date
    Jul 2011
    Posts
    12
    Character
    Kira Yamanaka
    World
    Aegis
    Main Class
    Gladiator Lv 50
    Thanks for the responses, I recently picked up Cure II and am working on getting my MRD to 30 (or is it 36?) for Intimidation and Warmonger. Last night using Wardrum + Provoke + Disorient, I was able to hold off two mobs from my party just fine(hey I am trying something new and more might have been a problem since I was needing heals a lot as well). I had to tell the PLG to hold back a little because there was 2 mobs on us but in the end I only lost aggro for a second and a Provoke pulled it back to me.

    As for the missing issue, try wearing some Accuracy + rings, I picked up 4 Silver rings for a total of 8 accuracy and am sitting at 50 DEX atm and I rarely miss anymore (for the time being).

    Thanks for all the replies, its been very helpful!
    (0)

  4. #14
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sleepy View Post
    I read your post and the reason your numbers are different from Kaeko's ones is:
    you say—correct me if I'm wrong—1 cured HP = 1 enmity point,
    they say 1 cured HP = 0.75 enmity points.

    I remade your Accomplice test and considering a 16% enmity transfer you still would keep hate, assuming you have Intimidation.
    Ya noticed that too after I posted. Wonder how they got .75 per healing. Gonna have to test that out when my testing buddy logs in.

    If i took all my values and changed it to .75 the numbers are pretty close aside from the accomplice.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    37
    I think there is another link where Kaeko goes into detail about his various tests (it should be from that thread or in that thread). My understanding is that he started out with rank 1 DoL for 1 point stone throw vs. marmots and worked from there on various theories.

    The early tests were like: stoneskin 2x rank 1 DoL, have one pull a marmot with stone throw. have the other hit it with stone throw until it moves (takes 2 stone throws, missed stone throws have no impact, ...).
    (0)

  6. #16
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fixy View Post
    no it doesnt help. because my provoke causes less threat than one archer light shot. anyone denying the fact that gladaitor tps is way broken is just stupid. those classes never miss and can invest into accuracy and dex all day. gladiator skills give roughly just as much threat as other classes skills. so what seperates you from a lancer or a marauder that both wear plate? a shield, and thats about it.

    my question is, what is a HIGHER TPS TP DUMP? NOT HOW TO USE GUARD AND PHALANX. thats completely obvious. i want to know what i have to use to dump tp on to actually hold aggro. red lotus? onion cut? howling vortex? WHICH CAUSES THE MOST TPS?

    and how do i not miss? i miss every other attack with a weapon my level and to be frank its completely fucking annoying. that if i miss ONE phalanx on the pull, the other dps gets aggro and i have no way of getting it back.

    this is like wow PRE BC tanking without hit / expertise on gear, and its horrible. back when you actually had to let the tank hit the boss for 15 seconds before you touched it because he would just miss attacks.

    please dont take this as a flame post, as it is not. i have just asked the same question 3 times and have not gotten an answer, so im being more descriptive this time to elaborate on the problems i am experiencing with gladiator. i am rank 34 with flametongue and a lantern shield, with BIS gear and 4 +1 vit rings.

    its just more of a rage post, because i cant hold aggro vs any ranger, and if my skills evade i lose aggro and its not possible to get it back again. i'm not bad, i used to maintank sunwell for my wow guild, i have 44 action points set and use every skill given to me, i also use about 15 macros.

    Even if i could use skills, roughly 60% of my auto attacks miss or evade, and i am tp starved every single group im in. why am i missing so much? my 33 lancer could solo 44 efts without missing ONCE. and my gladiator is like blind in 1 eye and has a broken wrist.
    you quoted my post but deleted
    "WORKS FOR EVERYTHING SEPT FOR ARCHERS."

    If you cant hit then you need acc rings not vit rings. thats pretty cut and dry.
    and if anyone says they can keep hate off a full blown archer same rank i would say stfu or post the video.

    "Anyone denying the fact that gladaitor tps is way broken is just stupid."
    i never said it wasnt i only posted what i do.

    dont take your nerd rage out on me
    (1)

  7. #17
    Player

    Join Date
    Aug 2011
    Posts
    9
    Quote Originally Posted by slipmac View Post
    you quoted my post but deleted
    "WORKS FOR EVERYTHING SEPT FOR ARCHERS."

    If you cant hit then you need acc rings not vit rings. thats pretty cut and dry.
    and if anyone says they can keep hate off a full blown archer same rank i would say stfu or post the video.

    "Anyone denying the fact that gladaitor tps is way broken is just stupid."
    i never said it wasnt i only posted what i do.

    dont take your nerd rage out on me
    LOL. Tanking truly does take some work. Communication with party members is key. I'm a Rank 31 Glad, and it wasnt until I got the trait "Wardrum" did holding hate get marginally better. Wipe those thoughts from your mind regarding Rangers and enmity. When rangers get going it's extremely tough to pull the mob back from them. Simply start unleahing to finish the mob off or throw him a Sacrifice or Cure. For what it's worth, i lead the fight off with "Disorient", its fast and seems more effective than an initial "Provoke." I wade into the group tih a light stab to a "Wardrum", followed up by a few Phalanx's for more enmity. If a mage somehow manages to pull from this set up, I'll quickly throw out a "Taunt" which brings the mob back to you for a brief few moments. The mob should be dead by this time frame from your damage dealers. I dont have "Intimidate" as of yet, but i'm sure it'll greatly help with holding aggro. My only gripe so far is this innate enmity that all mages have in FFXIV. An example of what I mean is, my Glad finds a paper of the "Necrologos." Hmmm, ive found a page...what the hel?! Something unexpectedly appears and bolts past me for my buddy the mage peaking from behind that rock! It's almost as if Mages walk around with a base 200 point radius effect enimity cloud at all times. Quite frustrating..
    (0)

  8. #18
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Mobs that pop up during leves always go after the leve starter. Don't have your mages start leves if you don't want that happening.
    (0)

  9. #19
    Player
    DantesAmore's Avatar
    Join Date
    Jul 2011
    Posts
    149
    Character
    Yoshi P'
    World
    Zurvan
    Main Class
    Gladiator Lv 17
    use obsess I or II, Provoke I or II, Taunt I or II, war drum, warmonger, and mix in attacks there is nothing wrong with tanking, myself and many others can tank any HNM, NM or Grind mob and never loose hate. get accomplish also and when a dd or mage hits yellow/red hate then use it and steal their hate. sentinel and rampart help to reduce the damage you take, defender is amazing to help with that too. i can use accomplish on a mage with red hate and pull them down to green hate and increasing my hate.

    if your a GLA or MRD loosing hate its not the system is the user.

    you need to balance the spamming of hate control moves - provoke, taunt, war drum, warmonger, accomplish

    attacking moves

    and defensive moves

    self healing to some extent helps a TON also. get Cure and Sacrifice II or III and second wind I or II



    if your archer is pulling hate then they are doing it wrong lol,

    archer -> raging strike II + ferocity II + trifuricate + collusion = your tank now has all the hate that would generate if you do it from behind the tank like a good DD would.


    Tanks get Intimidation + axemenship

    DD's/Mages get Out of Sight + Bowmenship

    mix a party with all that and your golden.
    (0)
    Last edited by DantesAmore; 09-15-2011 at 10:51 AM.

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    39
    Sighs... Guess ill put in my words.

    Heres how I usually start. Well, for this example ill use Ogre.

    I hit up Feather Foot II, Invigorate II, *yes I have Pikemanship up* run up to him. I use Warmonger first. Why? It causes a Enmity increase buff. I then Taunt II run him in place, by now I probably taken some damage so I use Second Wind II *I have seasoned veteran and Prime conditioning up so I get healed alot* for threat. I then hit any one of my three strikes, Provoke II, Disorient II, Wardrum, my other two strikes, I then use Diversion, I throw Accomplice immediately onto my highest DPSer, usually an archer and then I rotate from there.

    Depending on BR situation ill either be spamming Skull Sunder II for hate *yes I have axemanship up* or Luminous Spire since I only keep two weaponskills up at any time, the second slot always taken up by Circle Slash II. Skull Sunder II I use due to the DoT effect and Spire I use due to accuracy, plus the M.def down is nice for Mage burst BR. Ill also toss Cure IIs on myself now and then. I dont use Cure IIIs, too much MP.

    Saying all this, as of right now until any serious changes happens to the class system, being a gladiator tank has more class requirements then anything else. If you can do this rotation your honestly good to go. Another thing you can do if you ever lose aggro to hopefully a melee on an NM, or an archer who knows hes got aggro and immediately runs up to the NM, is to immediately accomplice him and toss a Cure on him. This can get you hate back immediately but you have to be quick about it.
    (0)

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