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  1. #1
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Or just increase its stats depending on how many people have it tagged. The more there is, the more stronger it gets defense wise. The HP can remain the same while everyone starts to do crap for damage.
    (2)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Reokudo View Post
    Or just increase its stats depending on how many people have it tagged. The more there is, the more stronger it gets defense wise. The HP can remain the same while everyone starts to do crap for damage.
    exept it can't work, since if it work perfectly, when you will have 100 people around it.... it will reach hp bar ridiculous. the trouble is more why put a lone monster in free for all on a server with more of 5000-6000 person, instead to use the good old system of guild leves... it will have solve all the trouble!
    (0)

  3. #3
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by silentwindfr View Post
    exept it can't work, since if it work perfectly, when you will have 100 people around it.... it will reach hp bar ridiculous. the trouble is more why put a lone monster in free for all on a server with more of 5000-6000 person, instead to use the good old system of guild leves... it will have solve all the trouble!
    Not really. What Reokudo said was the HP can remain the same. His suggestion was for the monster's defense to scale with the number of current participants. So no matter if there's 10 or 100 people who have hit it and thus are on its aggro meter somewhere, it'll still have 100% max hp. But its defense will be significantly higher in the latter case.

    But I agree: I would have thought they'd have made it similar to leves or treasure maps, except with S ranks possibly requiring an alliance of three parties (possible now that we can pre-form alliances) to take it down. But it's not like they're going to change the whole mechanic of it at this stage ^^;
    However, they should have anticipated not only the zerg rush with the new rewards but also the general increase in ilvl.
    (0)

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