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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by TimelessShine View Post
    1.GIVE HUNTS MORE HP
    I may somewhat agree to that, A ranks die within 5 seconds and S ranks within 20.
    Quote Originally Posted by TimelessShine View Post
    2. PUT A PROTECTIVE SHIELD AROUND THE MONSTER so it does not get ninja pulled .

    Ninja pull doesn't exist. Period.

    People have the right to get the mark for themselves if they want. A ranks were designed for a party of 4. S ranks for a full alliance. Can't blame people if they don't want the zerg train to come and prevent them from getting :
    A) some sort of a challenge in open world
    B) actual credit for the mark they found themselves.


    Don't like it ? Go find the marks. There are enough leechers in all the hunt LS. Getting rid of them would bring back the hunting crowd to around 20% its current size.
    (6)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    sorry but this system is not casual friendly, you need a huge time play for be able to catch the monster at the right moment. even if it's easy, is certainly not casual friendly.

    a casual will play 2-3 hours per day, depending at when the monster was killed the casual can simply never see them. the system is bad because it can simply be broken by number.

    Quote Originally Posted by Noxifer View Post
    Not really. What Reokudo said was the HP can remain the same. His suggestion was for the monster's defense to scale with the number of current participants. So no matter if there's 10 or 100 people who have hit it and thus are on its aggro meter somewhere, it'll still have 100% max hp. But its defense will be significantly higher in the latter case.

    But I agree: I would have thought they'd have made it similar to leves or treasure maps, except with S ranks possibly requiring an alliance of three parties (possible now that we can pre-form alliances) to take it down. But it's not like they're going to change the whole mechanic of it at this stage ^^;
    However, they should have anticipated not only the zerg rush with the new rewards but also the general increase in ilvl.
    sadly they don't want to admit that the system is bad, and think people hate leves...when is not the case, leves are far better than the daily quest they overuse. people don't use leves principaly because they don't give good reward... the guildleves i talk was a very good system of the V1 they have abandon for no good reason.... outside believe people hate leves when it was the only quest available in the V1. if they bring back the guildleves now and use it for the hunt, believe me a looot of people will be happy. they can even upgrade the hunt system by making people need to actually hunt the target.

    like you activate the guildleves in the zone and must find it in the whole area. if not do stuff for make them spawn like we have for the rank S. same it's possible to make the guildleves to recquire a certain number of people for be beaten. it's easier to balance it and make it more interesting. another good point about this system is the fact that they can add new guildleves whenever they want since they only need to think at the balance of the fight, no zone to make nor reward, since they will be the seal.

    i fail to see how the actual hunt is a good system when they had all the tool for make a more interesting one! just a reminder, the actual hunt is a FATE system striped of all the UI used for the FATE.
    (0)
    Last edited by silentwindfr; 01-23-2015 at 06:09 PM.

  3. #3
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    The dailies rewards are still way to low for them to represent a valuable alternative to hunting As. I want to make 1000 seals a day, not 64. Raising the seals rewards to dailies could possibly stray some people away from hunting A and Ss (like me, for example, since thanks to my connection it takes me 40+ seconds to zone to an aetheryte and load in the new area, often making me miss the mark).

    Another option as it has been suggested, a temporary shield post-pull could give runners an extra 30-60 seconds of time to get there, without changing the A's difficulty (meaning, they can be slain by a single party still. It only takes longer).

    But even then, the hunts revamp obviously attracts people now. There will likely not be an instance in which "just one party" is hunting, not for a few months at the very least, so keeping their difficulty down at that level seems to be completely without a point as of now.
    (1)

  4. #4
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    11:20 -> to FC chat: found S rank - no one around, come!
    11:20 -> to FC chat: hurry, others are gathering
    11:20 -> from FC chat: on the way, still porting
    11:21 -> to FC chat: someone pulled
    11:21 -> to FC chat: dead...
    11:21 -> from Fc chat: damn, seen it dieing, could not do a single hit

    ^
    Enough said... SE needs to fix it, we could kill S rank within one minute even before the new ilvl gear, nowadays 8 players are enough...

    Edit: They have to use dynamic HP depending on how many players are there... lets say if he drops from 100% to 80% within 10s, he will gain more life or a shield... it does not need to count the players as we have on fate.
    (2)
    Last edited by Yukiko; 01-23-2015 at 09:48 PM.

  5. #5
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    They should of added multiple ways to get the upgrade loot, then all people wouldn't be zerging the same content
    (3)

  6. #6
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    1. Increase HP, sure. Add an extra 0 or two.

    2. How about make it so everyone who tags the thing gets full credit. No more of this shared BS that encourages folks to hog it all for themselves.
    (3)

  7. #7
    Player
    Saige's Avatar
    Join Date
    Dec 2014
    Posts
    17
    Character
    Sage Yvelont
    World
    Balmung
    Main Class
    Culinarian Lv 50
    A ranks should be scaled to a party of 8 people as a base

    Whenever anyone else gains enmity on the monster, it should gain a damage reduction buff that stacks up to 99 or more. The more people the higher its resistance.

    Yes there is griefing that could occur, but really, with the metric F-ton of people who want seals, is that really going to happen much?

    They could also make the buffs wear off over time until a new person gains threat on it to reset the time or in the event of griefing, have it so if you don't do any damage over a period of time the monster loses the stack they contributed.

    This could also in that sense be a debuff effect to the attacker instead of the monster. IE:" More then 8 people have attacked this monster, your damage to this target is lowered." the debuff would read.
    (0)

  8. #8
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    The real problem with hunts is that everyone is being funneled into doing them since they're the only alternative to fcob to obtaining carbontwine and is also uncapped. Essentially, if you're not running fcob for the items, either because you already cleared those turns for the week or just can't actually clear any of the turns, you'll be hunting for the majority of the time if you want to make constant progress on gear.

    Hunts just aren't built to handle that much people. They need to get people to do something besides hunt. There's plenty of people that don't really like hunts but feel like they have to do it. If there was another viable alternative to hunts maybe they would be swarmed in seconds.
    (0)

  9. #9
    Player
    GodAlmighty's Avatar
    Join Date
    Jun 2012
    Location
    Windurst
    Posts
    27
    Character
    God Almighty
    World
    Hyperion
    Main Class
    Marauder Lv 50
    The system needs to be enhanced to account for the item level increase. Something similar to Odin perhaps, where big one hit AOES go off, forcing players to back off every 10% hp, increasing the hp pool, scaling it based on players with tag/within proximity, creating a massive shield when the hp is dropping too fast or some such.

    There are tons of ways they could easily fix this...
    (1)

  10. #10
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by GodAlmighty View Post
    The system needs to be enhanced to account for the item level increase. Something similar to Odin perhaps, where big one hit AOES go off, forcing players to back off every 10% hp, increasing the hp pool, scaling it based on players with tag/within proximity, creating a massive shield when the hp is dropping too fast or some such.

    There are tons of ways they could easily fix this...
    There are so many lethal mechanics from Coil and Crystal Tower that would probably stop large groups of players in their tracks. They should start adding more of them to A and S ranks. That is what they should be doing to improve elite marks.
    (0)

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