Quote Originally Posted by Aerowaffle View Post
A better solution would be a semi-scaling hp depending on how many people that was in combat with the mark. If more people join during combat, the monster's max hp would jump up but the monster would stay at the same % current health before people hopped in.
A bad solution that when the hunt rush dies down can be used for griefing instead.
Just imagine being in a full party trying to take down an A-rank and a troll hoard comes along and tags the mob..
That A-rank that you could have taken down in minutes at most suddenly got such a boost that you'll be there for much longer.

Come with suggestions that can't be used for griefing...