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  1. #31
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    If they wanted to stop the zerging it would be quite easy, keep the boost to allied seal but remove the carbon option from allied seals. Hunts would go back almost instantly to smaller groups. They would need to increase the chance of carbons from WoD though not just one from weekly to make up for it given need to get more people geared up a bit before expansion comes out.
    (1)

  2. #32
    Quote Originally Posted by Snugglebutt View Post
    If they wanted to stop the zerging it would be quite easy, keep the boost to allied seal but remove the carbon option from allied seals. Hunts would go back almost instantly to smaller groups. They would need to increase the chance of carbons from WoD though not just one from weekly to make up for it given need to get more people geared up a bit before expansion comes out.
    No, not the answer, leave the rewards as is. All they have to do is increase the defense/and or the hp of the marks. Simple to do, easy fix, end of story
    (0)

  3. #33
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by GodAlmighty View Post
    The system needs to be enhanced to account for the item level increase. Something similar to Odin perhaps, where big one hit AOES go off, forcing players to back off every 10% hp, increasing the hp pool, scaling it based on players with tag/within proximity, creating a massive shield when the hp is dropping too fast or some such.

    There are tons of ways they could easily fix this...
    There are so many lethal mechanics from Coil and Crystal Tower that would probably stop large groups of players in their tracks. They should start adding more of them to A and S ranks. That is what they should be doing to improve elite marks.
    (0)

  4. #34
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Just increasing the defense/hp may solve the problem on high-pop servers where there are armies of people killing each and every hunt. But it gimps the small party that happens across an A-rank during off hours on a low-pop server.

    A better solution would be a semi-scaling hp depending on how many people that was in combat with the mark. If more people join during combat, the monster's max hp would jump up but the monster would stay at the same % current health before people hopped in.
    (1)

  5. #35
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Aerowaffle View Post
    A better solution would be a semi-scaling hp depending on how many people that was in combat with the mark. If more people join during combat, the monster's max hp would jump up but the monster would stay at the same % current health before people hopped in.
    A bad solution that when the hunt rush dies down can be used for griefing instead.
    Just imagine being in a full party trying to take down an A-rank and a troll hoard comes along and tags the mob..
    That A-rank that you could have taken down in minutes at most suddenly got such a boost that you'll be there for much longer.

    Come with suggestions that can't be used for griefing...
    (0)

  6. #36
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nekodar View Post
    A bad solution that when the hunt rush dies down can be used for griefing instead.
    Just imagine being in a full party trying to take down an A-rank and a troll hoard comes along and tags the mob..
    That A-rank that you could have taken down in minutes at most suddenly got such a boost that you'll be there for much longer.

    Come with suggestions that can't be used for griefing...
    Making the hunt last a little longer isn't much of a troll.
    Isn't there already easier ways to troll hunts?

    Like constantly taunting the target so that it's AOE/swipe abilities kill the squishies? Or worse, taunt and reset the mark?
    (0)

  7. #37
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Aerowaffle View Post
    Making the hunt last a little longer isn't much of a troll.
    Isn't there already easier ways to troll hunts?

    Like constantly taunting the target so that it's AOE/swipe abilities kill the squishies? Or worse, taunt and reset the mark?
    taunt doesn't work on hunt targets.
    (0)

  8. #38
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Didn't read through every single comment on this thread, so forgive me if i'm recovering old ground.

    Square Enix, please increase the amount of health that a hunt has. I realise this is a hunt system where we won't get every single one, but it looks like their health hasn't been scaled up for everyone being higher than i100 nowadays. KTHXBYE
    (0)

  9. #39
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    SE take out the books, hunts fixed.
    (1)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  10. #40
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    Working as intended
    (0)

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