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  1. #1
    Player
    GodAlmighty's Avatar
    Join Date
    Jun 2012
    Location
    Windurst
    Posts
    27
    Character
    God Almighty
    World
    Hyperion
    Main Class
    Marauder Lv 50
    The system needs to be enhanced to account for the item level increase. Something similar to Odin perhaps, where big one hit AOES go off, forcing players to back off every 10% hp, increasing the hp pool, scaling it based on players with tag/within proximity, creating a massive shield when the hp is dropping too fast or some such.

    There are tons of ways they could easily fix this...
    (1)

  2. #2
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by GodAlmighty View Post
    The system needs to be enhanced to account for the item level increase. Something similar to Odin perhaps, where big one hit AOES go off, forcing players to back off every 10% hp, increasing the hp pool, scaling it based on players with tag/within proximity, creating a massive shield when the hp is dropping too fast or some such.

    There are tons of ways they could easily fix this...
    There are so many lethal mechanics from Coil and Crystal Tower that would probably stop large groups of players in their tracks. They should start adding more of them to A and S ranks. That is what they should be doing to improve elite marks.
    (0)

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