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  1. #20
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    sorry but this system is not casual friendly, you need a huge time play for be able to catch the monster at the right moment. even if it's easy, is certainly not casual friendly.

    a casual will play 2-3 hours per day, depending at when the monster was killed the casual can simply never see them. the system is bad because it can simply be broken by number.

    Quote Originally Posted by Noxifer View Post
    Not really. What Reokudo said was the HP can remain the same. His suggestion was for the monster's defense to scale with the number of current participants. So no matter if there's 10 or 100 people who have hit it and thus are on its aggro meter somewhere, it'll still have 100% max hp. But its defense will be significantly higher in the latter case.

    But I agree: I would have thought they'd have made it similar to leves or treasure maps, except with S ranks possibly requiring an alliance of three parties (possible now that we can pre-form alliances) to take it down. But it's not like they're going to change the whole mechanic of it at this stage ^^;
    However, they should have anticipated not only the zerg rush with the new rewards but also the general increase in ilvl.
    sadly they don't want to admit that the system is bad, and think people hate leves...when is not the case, leves are far better than the daily quest they overuse. people don't use leves principaly because they don't give good reward... the guildleves i talk was a very good system of the V1 they have abandon for no good reason.... outside believe people hate leves when it was the only quest available in the V1. if they bring back the guildleves now and use it for the hunt, believe me a looot of people will be happy. they can even upgrade the hunt system by making people need to actually hunt the target.

    like you activate the guildleves in the zone and must find it in the whole area. if not do stuff for make them spawn like we have for the rank S. same it's possible to make the guildleves to recquire a certain number of people for be beaten. it's easier to balance it and make it more interesting. another good point about this system is the fact that they can add new guildleves whenever they want since they only need to think at the balance of the fight, no zone to make nor reward, since they will be the seal.

    i fail to see how the actual hunt is a good system when they had all the tool for make a more interesting one! just a reminder, the actual hunt is a FATE system striped of all the UI used for the FATE.
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    Last edited by silentwindfr; 01-23-2015 at 06:09 PM.

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