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  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Snugglebutt View Post
    A ranks have always been designed to be doable by a group of eight players, B rank was always meant to be able to be done by solo players or sometimes with few players. S ranks have always been intended to be taken down by alliances. Think of it perhaps as simply designed in line maybe B (light party), A (full party) and S (alliance).
    actually is partially true, at the start the B monster was solo monster, the A monster was means for be done at 4-8 and S was make for recquire 12-24 player.... depending of the gear people had. increase the HP is not a solution,since when the hype will go down this monster will simply be unkillable for the number intended. they have already increase the life of the monster.... but it's not a solution, because they can't increase the life of the monster for face 100+ player is impossible. even odin and behemoth (that are in FATE that scale them hp) can't hold very long.

    the idea to put one monster per area that spawn and ask people to kill them for get seal that allows you to get acces to the last reward of the game is.... well let's be honest idiot! they still try to salvage this failing system that was nice if we wasn't more of 5000-6000 player per server! even with 1000 person per server it's still not good!

    why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
    (0)
    Last edited by silentwindfr; 01-23-2015 at 04:25 PM.

  2. #12
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Or just increase its stats depending on how many people have it tagged. The more there is, the more stronger it gets defense wise. The HP can remain the same while everyone starts to do crap for damage.
    (2)

  3. #13
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by TimelessShine View Post
    1.GIVE HUNTS MORE HP
    I may somewhat agree to that, A ranks die within 5 seconds and S ranks within 20.
    Quote Originally Posted by TimelessShine View Post
    2. PUT A PROTECTIVE SHIELD AROUND THE MONSTER so it does not get ninja pulled .

    Ninja pull doesn't exist. Period.

    People have the right to get the mark for themselves if they want. A ranks were designed for a party of 4. S ranks for a full alliance. Can't blame people if they don't want the zerg train to come and prevent them from getting :
    A) some sort of a challenge in open world
    B) actual credit for the mark they found themselves.


    Don't like it ? Go find the marks. There are enough leechers in all the hunt LS. Getting rid of them would bring back the hunting crowd to around 20% its current size.
    (6)

  4. #14
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Reokudo View Post
    Or just increase its stats depending on how many people have it tagged. The more there is, the more stronger it gets defense wise. The HP can remain the same while everyone starts to do crap for damage.
    exept it can't work, since if it work perfectly, when you will have 100 people around it.... it will reach hp bar ridiculous. the trouble is more why put a lone monster in free for all on a server with more of 5000-6000 person, instead to use the good old system of guild leves... it will have solve all the trouble!
    (0)

  5. #15
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by silentwindfr View Post
    exept it can't work, since if it work perfectly, when you will have 100 people around it.... it will reach hp bar ridiculous. the trouble is more why put a lone monster in free for all on a server with more of 5000-6000 person, instead to use the good old system of guild leves... it will have solve all the trouble!
    Not really. What Reokudo said was the HP can remain the same. His suggestion was for the monster's defense to scale with the number of current participants. So no matter if there's 10 or 100 people who have hit it and thus are on its aggro meter somewhere, it'll still have 100% max hp. But its defense will be significantly higher in the latter case.

    But I agree: I would have thought they'd have made it similar to leves or treasure maps, except with S ranks possibly requiring an alliance of three parties (possible now that we can pre-form alliances) to take it down. But it's not like they're going to change the whole mechanic of it at this stage ^^;
    However, they should have anticipated not only the zerg rush with the new rewards but also the general increase in ilvl.
    (0)

  6. #16
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by silentwindfr View Post
    why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
    Because the expansion is coming soon and SE wants a lot of people to catch up a little before then. I see some people use the excuse that can get geared up quick but the reality is hardly anyone will do that anywhere near the speed they claim, the addition/increase of the reward items is meant to help the casual and non-hardcore close the gap before the expansion yet those people using this excuse are coming at it in a slightly flawed way because they are applying hardcore ideology and methods to the casual and non-hardcore group SE is trying to help. There may be some hardcore players doing it but this was not for the benefit of those since those whom have such mentality would probably be farming endgame already, the majority of players will not gear up that fast even with this increase in rewards.
    (1)
    Last edited by Snugglebutt; 01-23-2015 at 06:01 PM.

  7. #17
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    sorry but this system is not casual friendly, you need a huge time play for be able to catch the monster at the right moment. even if it's easy, is certainly not casual friendly.

    a casual will play 2-3 hours per day, depending at when the monster was killed the casual can simply never see them. the system is bad because it can simply be broken by number.

    Quote Originally Posted by Noxifer View Post
    Not really. What Reokudo said was the HP can remain the same. His suggestion was for the monster's defense to scale with the number of current participants. So no matter if there's 10 or 100 people who have hit it and thus are on its aggro meter somewhere, it'll still have 100% max hp. But its defense will be significantly higher in the latter case.

    But I agree: I would have thought they'd have made it similar to leves or treasure maps, except with S ranks possibly requiring an alliance of three parties (possible now that we can pre-form alliances) to take it down. But it's not like they're going to change the whole mechanic of it at this stage ^^;
    However, they should have anticipated not only the zerg rush with the new rewards but also the general increase in ilvl.
    sadly they don't want to admit that the system is bad, and think people hate leves...when is not the case, leves are far better than the daily quest they overuse. people don't use leves principaly because they don't give good reward... the guildleves i talk was a very good system of the V1 they have abandon for no good reason.... outside believe people hate leves when it was the only quest available in the V1. if they bring back the guildleves now and use it for the hunt, believe me a looot of people will be happy. they can even upgrade the hunt system by making people need to actually hunt the target.

    like you activate the guildleves in the zone and must find it in the whole area. if not do stuff for make them spawn like we have for the rank S. same it's possible to make the guildleves to recquire a certain number of people for be beaten. it's easier to balance it and make it more interesting. another good point about this system is the fact that they can add new guildleves whenever they want since they only need to think at the balance of the fight, no zone to make nor reward, since they will be the seal.

    i fail to see how the actual hunt is a good system when they had all the tool for make a more interesting one! just a reminder, the actual hunt is a FATE system striped of all the UI used for the FATE.
    (0)
    Last edited by silentwindfr; 01-23-2015 at 06:09 PM.

  8. #18
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    The dailies rewards are still way to low for them to represent a valuable alternative to hunting As. I want to make 1000 seals a day, not 64. Raising the seals rewards to dailies could possibly stray some people away from hunting A and Ss (like me, for example, since thanks to my connection it takes me 40+ seconds to zone to an aetheryte and load in the new area, often making me miss the mark).

    Another option as it has been suggested, a temporary shield post-pull could give runners an extra 30-60 seconds of time to get there, without changing the A's difficulty (meaning, they can be slain by a single party still. It only takes longer).

    But even then, the hunts revamp obviously attracts people now. There will likely not be an instance in which "just one party" is hunting, not for a few months at the very least, so keeping their difficulty down at that level seems to be completely without a point as of now.
    (1)

  9. #19
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    11:20 -> to FC chat: found S rank - no one around, come!
    11:20 -> to FC chat: hurry, others are gathering
    11:20 -> from FC chat: on the way, still porting
    11:21 -> to FC chat: someone pulled
    11:21 -> to FC chat: dead...
    11:21 -> from Fc chat: damn, seen it dieing, could not do a single hit

    ^
    Enough said... SE needs to fix it, we could kill S rank within one minute even before the new ilvl gear, nowadays 8 players are enough...

    Edit: They have to use dynamic HP depending on how many players are there... lets say if he drops from 100% to 80% within 10s, he will gain more life or a shield... it does not need to count the players as we have on fate.
    (2)
    Last edited by Yukiko; 01-23-2015 at 09:48 PM.

  10. #20
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yorugao View Post
    They're really not scaled at all. An overall increase in difficult for hunts is needed if they were to work properly,
    Hunts were originally designed to be tackled by smaller groups, not the entire server. You'd get a group, go out and hunt an enemy and defeat it. They were working "properly" in 2.4. But once again, someone decided that people just won't do the content they added in if there's no "acceptable" reward from it. So they threw in the upgrade items again.

    When the content was first announced, it sounded great. Then we saw the execution and I avoided it. It's not what I expected, and I dislike meaningless zergs. Then 2.4 comes, and the rewards are less (but still fine for me) and fewer people are involved. This was perfect. They were far more fun in 2.4 because they were done only by a few dedicated players. Come 2.5, and the same crap that happened in 2.3 is happening, except it's even worse than it was then.

    I'm all for trying to get people upgraded to catch up, but it's not quite catch up period just yet. I'd have left that for the last month before Heavensward is released. There's no need for i130 gear just yet, and I hate to feel obliged to have to join in the hunts to not affect my static group.

    Again, it's one of the worst decisions made.

    But the enemies don't need scaling up. The rewards need reducing (i.e. remove Carbontwine at least) so less people do them. Adding more HP just makes it harder if it happens to be quieter (like during non-prime time).
    (2)

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