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  1. #1
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    Oct 2011
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    A ranks have always been designed to be doable by a group of eight players, B rank was always meant to be able to be done by solo players or sometimes with few players. S ranks have always been intended to be taken down by alliances. Think of it perhaps as simply designed in line maybe B (light party), A (full party) and S (alliance). I say they should just increase the health for the simplest and quickest solution to the problem of them dying too fast due to the introduction of much higher ilvl equipment since the mobs original implementation.

    The rewards for hunts are fine, there is nothing wrong with the rewards currently in place and the only ones I see whining about it really are elitists raiders who care more about their bruised ego than they do about the enjoyment of this game for other players or the betterment of the community in general. When they last nerfed the hunts they went too far in their reduction of allied seals, they were right to remove poetics however in order to balance it more between hunting and running dungeons.
    (2)
    Last edited by Snugglebutt; 01-23-2015 at 03:08 PM.

  2. #2
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    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Snugglebutt View Post
    A ranks have always been designed to be doable by a group of eight players, B rank was always meant to be able to be done by solo players or sometimes with few players. S ranks have always been intended to be taken down by alliances. Think of it perhaps as simply designed in line maybe B (light party), A (full party) and S (alliance).
    actually is partially true, at the start the B monster was solo monster, the A monster was means for be done at 4-8 and S was make for recquire 12-24 player.... depending of the gear people had. increase the HP is not a solution,since when the hype will go down this monster will simply be unkillable for the number intended. they have already increase the life of the monster.... but it's not a solution, because they can't increase the life of the monster for face 100+ player is impossible. even odin and behemoth (that are in FATE that scale them hp) can't hold very long.

    the idea to put one monster per area that spawn and ask people to kill them for get seal that allows you to get acces to the last reward of the game is.... well let's be honest idiot! they still try to salvage this failing system that was nice if we wasn't more of 5000-6000 player per server! even with 1000 person per server it's still not good!

    why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
    (0)
    Last edited by silentwindfr; 01-23-2015 at 04:25 PM.

  3. #3
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    Join Date
    Oct 2011
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    Quote Originally Posted by silentwindfr View Post
    why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
    Because the expansion is coming soon and SE wants a lot of people to catch up a little before then. I see some people use the excuse that can get geared up quick but the reality is hardly anyone will do that anywhere near the speed they claim, the addition/increase of the reward items is meant to help the casual and non-hardcore close the gap before the expansion yet those people using this excuse are coming at it in a slightly flawed way because they are applying hardcore ideology and methods to the casual and non-hardcore group SE is trying to help. There may be some hardcore players doing it but this was not for the benefit of those since those whom have such mentality would probably be farming endgame already, the majority of players will not gear up that fast even with this increase in rewards.
    (1)
    Last edited by Snugglebutt; 01-23-2015 at 06:01 PM.

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