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  1. #3
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    My idea to fix it, which would be a lot more effective in the long run: Make them similar to the Treasure Chest mobs. Find a certain spot, use a certain item that you can only get one of per period of time, the monster spawns, you and your party are the only ones who can fight it, and at the end you get your rewards and go on your merry way. No zerg rush, no 'Early Pulls', no hate and discontent over the entire server, people are getting full credit, fights can actually be balanced for the intended group size rather than having to be over-inflated to survive a full half minute of literally the entire server beating on it... Basically the only problem that doesn't fix is that people might actually have to wait a few days to get all i130 gear.

    So, naturally, I'm going to get flamed into oblivion for making a reasonable suggestion that would require people to have a little bit of actual patience. Instant Gratification Too Stronk, Please Nerf SE!

    Edit: Also, just went back and counted. I'm probably missing a few, but this makes the 6th topic complaining about Hunts in 2 days, five of which are still on the front page. It seems to me like maybe there's a problem here, but of course, SE refuses to admit they're wrong. /cheer, well done SE, way to instill me with confidence in your ability to manage open-world content. */totallynotsarcasm*
    (6)
    Last edited by DarkStar; 01-23-2015 at 01:57 PM.

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