Refusing to hunt. It made me quit for a few months last time, and I'm not going to fall into the trap again. Most boring, least challenging (now longer) grind ever for the highest ilevel gear.
Hard Pass
Refusing to hunt. It made me quit for a few months last time, and I'm not going to fall into the trap again. Most boring, least challenging (now longer) grind ever for the highest ilevel gear.
Hard Pass
A ranks have always been designed to be doable by a group of eight players, B rank was always meant to be able to be done by solo players or sometimes with few players. S ranks have always been intended to be taken down by alliances. Think of it perhaps as simply designed in line maybe B (light party), A (full party) and S (alliance). I say they should just increase the health for the simplest and quickest solution to the problem of them dying too fast due to the introduction of much higher ilvl equipment since the mobs original implementation.
The rewards for hunts are fine, there is nothing wrong with the rewards currently in place and the only ones I see whining about it really are elitists raiders who care more about their bruised ego than they do about the enjoyment of this game for other players or the betterment of the community in general. When they last nerfed the hunts they went too far in their reduction of allied seals, they were right to remove poetics however in order to balance it more between hunting and running dungeons.
Last edited by Snugglebutt; 01-23-2015 at 03:08 PM.
actually is partially true, at the start the B monster was solo monster, the A monster was means for be done at 4-8 and S was make for recquire 12-24 player.... depending of the gear people had. increase the HP is not a solution,since when the hype will go down this monster will simply be unkillable for the number intended. they have already increase the life of the monster.... but it's not a solution, because they can't increase the life of the monster for face 100+ player is impossible. even odin and behemoth (that are in FATE that scale them hp) can't hold very long.A ranks have always been designed to be doable by a group of eight players, B rank was always meant to be able to be done by solo players or sometimes with few players. S ranks have always been intended to be taken down by alliances. Think of it perhaps as simply designed in line maybe B (light party), A (full party) and S (alliance).
the idea to put one monster per area that spawn and ask people to kill them for get seal that allows you to get acces to the last reward of the game is.... well let's be honest idiot! they still try to salvage this failing system that was nice if we wasn't more of 5000-6000 player per server! even with 1000 person per server it's still not good!
why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
Last edited by silentwindfr; 01-23-2015 at 04:25 PM.
Because the expansion is coming soon and SE wants a lot of people to catch up a little before then. I see some people use the excuse that can get geared up quick but the reality is hardly anyone will do that anywhere near the speed they claim, the addition/increase of the reward items is meant to help the casual and non-hardcore close the gap before the expansion yet those people using this excuse are coming at it in a slightly flawed way because they are applying hardcore ideology and methods to the casual and non-hardcore group SE is trying to help. There may be some hardcore players doing it but this was not for the benefit of those since those whom have such mentality would probably be farming endgame already, the majority of players will not gear up that fast even with this increase in rewards.why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
Last edited by Snugglebutt; 01-23-2015 at 06:01 PM.
for the moment there soo many doing hunting that they going down quickly,
Give this few weeks and it will decrease in numbers like in 2.3.
Prevent a ninja pull is never gona happen it has always been a chain reaction, A guy pull and everyone just follow they afraid they dont get any point seals w/e.
Before this patch usely let earily puller die he/she can try solo them...
There is no ninja pulling.
Pulling with party instead of waiting for half the server for an A rank is playing the game as intended.
For S-ranks, it's enough to wait for 20-30 people to arrive...
The problem people are seeing with not getting full credit is because people insist on not playing as intended.
My suggestion is since people just don't want to play nice.. which I don't understand why, really, what harm is it in you waiting longer than 1 minute..
anyway, is to just for the next month or so make the HP of all A and S ranks tenfold.
Or just increase its stats depending on how many people have it tagged. The more there is, the more stronger it gets defense wise. The HP can remain the same while everyone starts to do crap for damage.
exept it can't work, since if it work perfectly, when you will have 100 people around it.... it will reach hp bar ridiculous. the trouble is more why put a lone monster in free for all on a server with more of 5000-6000 person, instead to use the good old system of guild leves... it will have solve all the trouble!
Not really. What Reokudo said was the HP can remain the same. His suggestion was for the monster's defense to scale with the number of current participants. So no matter if there's 10 or 100 people who have hit it and thus are on its aggro meter somewhere, it'll still have 100% max hp. But its defense will be significantly higher in the latter case.exept it can't work, since if it work perfectly, when you will have 100 people around it.... it will reach hp bar ridiculous. the trouble is more why put a lone monster in free for all on a server with more of 5000-6000 person, instead to use the good old system of guild leves... it will have solve all the trouble!
But I agree: I would have thought they'd have made it similar to leves or treasure maps, except with S ranks possibly requiring an alliance of three parties (possible now that we can pre-form alliances) to take it down. But it's not like they're going to change the whole mechanic of it at this stage ^^;
However, they should have anticipated not only the zerg rush with the new rewards but also the general increase in ilvl.
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