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  1. #21
    Player
    Borascythe's Avatar
    Join Date
    Sep 2014
    Posts
    35
    Character
    Avarria Stellaris
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I can't figure out why SE insists on adding RNG to the relic questline so much. The rest of the relic stage we're at now is fine. I think it's pretty cool to have a combination of crafting items, vendor items (gil), the bombard cores and the spring water. The issue I have is with the RNG on the dungeon items.

    They knew we hated atmas but then gave us something even worse. Atmas were bad, but I at least could clear it regardless of the quality of players with me. Now, a good chunk of the groups I am with have people that are really terrible. Wiping over and over on dungeon months out of date is really annoying.

    Been grinding SV HM all night long. Probably at the 8 hour mark now. No drop yet.

    I feel like some stages are much better than others. I liked the books apart from the fates (RNG...), I liked the alexandrite stuff apart from the failure on melding and the low fate drops (RNG and RNG). The light grinding wasn't too bad, really. I just feel like it could've been a tweaked a bit. It was very grindy. I think having more dramatic bonuses to entice people to run stuff they would normally never run would've been great. Have light a super light bonus or something for an obscure dungeon ever window or something. Making it public rather than forcing players to find it out on their own would've been nice as well.
    (6)
    Last edited by Borascythe; 02-08-2015 at 05:38 PM.

  2. 02-08-2015 06:17 PM

  3. #22
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I finished my Sasuke's Blades yesterday, finally, and the only reason it took so long was because Halatali decided to be a stubborn holdout for another 6 hours after I got all my other items. Not going to do one of these again.

    In principle, the "high" drop rate compared to Atmas, combined with the mathematical improbability of a long unbroken sequence of the same result, is intended to create a moderate but not intolerable grind. The reality, though, is that the more players undertaking the quest, the larger the pool in which a statistical anomaly can emerge. Of course, all this only applies to a truly random system.

    Computers are, by their very nature, incapable of spontaneous action, and thus incapable of truly "random" behavior. "Random" number generation is algorithmic in nature, which means patterns will always inevitably emerge in time. Applied to a massively multi-user system, patterns can become apparent in a very short amount of time. The rest goes without saying.
    (1)

  4. #23
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    A ten percent drop on a 40 min dungeon run like aurum vale is cringe worthy imo. I was hoping I'd get mine after the first few runs, but nope. It seems like it insta drops after the easiest dungeons like bray hm, haukke hm, ak, but the most time consuming dungeons its laf. Weeks more of grinding at the now final step to get that sub par relic. Please look forward to it!
    (1)
    Last edited by Its_Elodie; 02-13-2015 at 04:58 AM.

  5. #24
    Player
    Halon's Avatar
    Join Date
    Feb 2015
    Location
    Uldath
    Posts
    2
    Character
    Shin Kazuya
    World
    Leviathan
    Main Class
    Lancer Lv 34
    I recently started playing FF14 when ninja first came out and I really enjoyed the game since. I decided to go through the entire zodiac quest and currently up to the Final Zodiac quest currently released. I would be find with it but the RNG as not been kind to me to say the least. I would not take it so hard if there was an increase chance of the item dropping every time I do the dungeon, even a 5% chance increase every time so I would not have to do Hullbreaker Isle 40 times and end up with nothing as that is quite is discouraging. Imagine that happening for every dungeon is quite scary lmao.
    (0)

  6. #25
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    I am just starting to do the HM dungeons doing the books for Animus. Maybe I better stick to using the PF for my first runs, may encounter alot of rage.
    (1)

  7. #26
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Just finsihed my 3rd Nexus weapon and I'll complete a 3rd Zodica weapon with a drop from my last DF I need. All in all I"d say the mosts DFs were good to me. I had two give me a hard time. I waited for the reset on Tuesdays to retry Hullbreaker and Temple of Corn hm (lol) These were the two that give me a hard time. I went 0 for 5 on each. With the reset I went 1 for 2 on Hullbreaker and 1 for 1 on Temple of Corn. "My friedns say I might just be lucky"
    (0)

  8. #27
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    It's all just luck. On third weapon now. I've had experiences where I literally got 7 drops in a row 1/1, I've also gone 5 days with nothing. Just last night, I had a friend who got his second drop from DD (as in finished the quest, and started it again) and I still haven't gotten my DD drop from when I ran with him the first time around. It sucks, yes, but if they decided to do non rng, it could be worse. They could for example, go the FFXI route, and require you to gather thousands of drop items from an instance with a daily lockout, or maybe make the drop at the end of the dungeon guaranteed, but require, say, 10 of each drop (160 dungeon runs in total).

    I, honestly, still think that this is the quickest, easiest step in the line(counting each step when it was first added). Even with terrible luck, it's still only like, 2 weeks of work for a casual player. Still less time than it takes most players to get an encrypted tomestone for an inferior ironworks weapon.
    (0)

  9. #28
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I would just rather not say my amount of runs. Oh the flipside i was going into this knowing that i would have just as bad of RNG as atmas were before all the drop rate increases.
    (1)

  10. #29
    Player
    metaldirtmonkee's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Dran Draggore
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Why are we going thu this again? i think its crap that we are messed over with this Rng crap. Dont get me wrong i dont mind it but god these dungeons are horrible. We have to play the same content over and over. I mean give us some help or something after 5 runs a increase of drop chance or something. Well im just mad ive done these dungeons more than i care to. Helping new people as well. But it really dont matter SE wont listen to ya anyway lol
    (0)

  11. #30
    Player
    moudoka's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    83
    Character
    Katrina Von-gabrone
    World
    Faerie
    Main Class
    Marauder Lv 90
    I'm up to 37 runs in Snowcloak. 37. I hate this stupid dungeon now with a passion. Forcing people to run the same thing over and over and over and over and over again is NOT enjoyable. It's taking dungeons I once enjoyed running casually, and making them so disgusting to even think about now. What is SE's obsession with RNG, and the hatred it creates? Or is it just the ultimate lazy way out of putting forth actual content?
    (3)

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