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  1. #1
    Player
    Lokisama's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    85
    Character
    Loki Fimafeng
    World
    Odin
    Main Class
    Lancer Lv 60

    Lower damage needed to get full reward from A and S ranks

    you can barely get full reward from A ranks, S ranks finally started to spawn and its a complete mess even with being in full 8 man group you cant dish out enough damage most of the time to get full reward could they lower the amount of damage you need to do so it would be easier to get full reward or increase the overall hp of all A and S rank hunts
    (2)

  2. 01-23-2015 09:42 AM
    Reason
    because I know better.

  3. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lokisama View Post
    you can barely get full reward from A ranks, S ranks finally started to spawn and its a complete mess even with being in full 8 man group you cant dish out enough damage most of the time to get full reward could they lower the amount of damage you need to do so it would be easier to get full reward or increase the overall hp of all A and S rank hunts
    Or don't hunt.
    (0)

  4. #3
    Player
    drunkninja's Avatar
    Join Date
    Jan 2015
    Posts
    3
    Character
    Deane Alrond
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Rewards you get from hunts aren't based on damage you do necessarily, it's based on group enmity you get from the target before it dies. This is why you see groups really preferring to have tank/healer classes moreso than DPS classes in a party. So lowering damage won't necessarily help there. Reducing enmity necessary for rewards would though.

    But really, the main thing that should be done with the mobs themselves is that they should consider raising mob HP since everyone generally is more geared up now so they don't die in less than 20 seconds lol
    (1)

  5. #4
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    5 tanks + 3 Healers = best Hunt group
    (1)

  6. #5
    Player
    UmbralCross's Avatar
    Join Date
    May 2014
    Posts
    9
    Character
    Umbral Cross
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    It's true it should be changed. It's an unfair advantage towards those who generate more enmity. Enmity shouldn't be the only contributing factor.
    (0)

  7. #6
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    It isn't necessarily the fault of the mob's HP pool that it dies so fast. It's relative to the high volume of players who have jumped back into hunting. Prior to the World of Darkness patch, hunts were very casual and only became really busy when it came to S Ranks. Since there are new shinies available to both non-raiding players and already raiding players, everyone is now seeking those hunts for their next Carbontwine or Carboncoat.

    Once everyone gets their items again, fewer people will start hunting again, and the HP pools they currently have will make the feel beyond bulky.

    Also (correct me if I'm wrong), I do believe hunts scale based of off the amount of players nearby it, correct? Just like how Fates work... I think. *scratches head*
    (0)

  8. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Parawill View Post
    I
    Hunt's dont scale to the amount of players present like FATEs do (which scales based on the amount of players that previously cleared it, which in itself can cause problems). Infact, I don't think they ever changed the hunt mark's hp from 2.3. You have players in 2.4-2.5 gear (at least a ilvl 10+ difference) killing 2.3 mobs which reward allied seals for 2.5 BiS items.

    Among other things, there's still the reoccuring issue of hunt marks rendering on player screens (even for PS4 players) when that's not so much the case for odin and behemoth (when they were popular back then anyway...) Part of the reasons why I dislike the implementation of hunts so much.
    (0)

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