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  1. #1
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60

    Being blamed for things I have no control over and tired of babysitting.

    Every time I go into to t10, I have problems with the Prey mechanic... the major issue is that when Prey comes up, the Tanks are either dead or dying, AoE is flying everywhere, they can't face the adds to save their life, people are getting 1-shot from Wild Charge(usually the tank). When I have a choice to save the tank(s) or a DPS getting paralyzed for 20 seconds... the logical choice to to save the tank. Even after the add phase, Electric Burst kills someone in one hit; i have to make sure everyone has stoneskin and that sucks out my MP. I ask the bard for Ballad, and I have to ask SEVERAL times when I have to do something MP intensive.
    (0)

  2. #2
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    What do you do when tanks won't use cooldowns, Bards that won't play ballad, the other healer doesn't use Virus/Eye for Eye for when tanks take spike damage when mine in on CD. It seems like I'm the only person to use Meds/Food, etc. I'm expected to fix everything, and if I can't do anything, it's because of Prey, not because people can't get their act together, and people want me to accommodate them, the least they can do is accommodate them back.

    I don't want to make another "it's all the healer's fault" thread, but I cannot deal with people that want my help and act like bullies when I can't accommodate every whim of the party.
    (0)

  3. #3
    Player
    Coldea's Avatar
    Join Date
    May 2014
    Posts
    28
    Character
    Coldea Abyssae
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    If the tanks are either dead or dying when prey comes up, which is approx 30s after the pull... There is already something wrong.
    T10 is not healing intensive AT ALL. There is a tank swap mechanic, yes, but 90% of the time (adds phase excluded), there ar 2 healers to heal a single target : the main tank..;
    My co-WHM ignores completely Prey, I, as SCH, am in charge of this mechanic. It is very very simple, as long as you are not caught off guard.

    I dont know if you are in PUG for t10, or in a static, but if your partners arent trying to play their role to the maximum (or at least a decent level), dont bother doing the FCOB with them.
    (10)

  4. #4
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    These are usually PUGs. My FC is fairly small so we don't raid much, and my server's not real competent when it comes to high level stuff, because of all the entitlement and ragequitting. My focus isn't really on "endgame" as much as "being able to interact with people outside my FC" because I'm one of those people that don't like cliques. I have a higher tolerance threshold for people but do not enjoy having a finger pointed at me when I've been patient with new people.

    The prey that comes during phase 1 isn't the problem. It's Prey that comes when the adds show up(and the tanks turn the adds attack on the party while dying in 4 seconds is that stoneskinning it becomes a problem.
    (0)

  5. #5
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    This sounds more like the entire raid group is not handling mechanics properly at all rather than problems with prey. First of all, try getting the scholar to deal with single preys (adlo cast time is faster than stoneskin), and with double preys have a system set up where one healer will go for one, the other healer the other. Best way to do this is have the party list set up the same way, and one healer will deal with the person effected by prey that is closet to the top of the list, the other healer the one closest to the bottom.

    As Coldea said, t10 is not healing intensive, in my raid group phase 1 is solo healed, and we stance dance as much as possible anyway. Wild charge sounds like it is not being handled correctly if it is 1 shotting a tank. Make sure the tank does not have a vulnerability debuff on when soaking, and there has to be tank->2 others-> person marked for charge stood in a row to soak correctly. A cure 3 correctly timed will heal all those hit by charge. Also make sure sacred soil and virus are up when possible for charges.

    Sounds like you are possibly the only one in tese groups that is trying to handle mechanics correctly anyway .
    (2)

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    As others have said, your group needs to get with the strat. Things are very wrong if you're consistently suffering deaths in the early phases, especially if tanks are dying.

    In my static, the WHM solo heals p1 and handles Prey so that I can focus on adding raid DPS. During Wild Charge, I shield everyone before and right after impact, Adlo the tank for Crit Rip, then resume DPS. As the fight goes on, I help with Prey and overall healing while keeping as much DoT uptime as I can safely manage.

    For add phases the WHM and I each have a designated tank to support. I typically Adlo both Prey targets, refresh Adlo on my tank, and quickly DoT/Bane/SF/Miasma II his adds while spamming Roused Embraces.

    Bard plays Paeon at one point, but never Ballad.

    An important note about Wild Charge: make sure your peeps are literally standing in a row and not overlapping hitboxes, or they won't soak properly and will cause death to ensue.

    In any case, there are good reasons why PUGs are disliked for progression content. This stuff requires groups not only to learn the mechanics but to be able to communicate and coordinate their play. It really, really helps to practice with the same people.
    (0)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anna_Lannis View Post
    These are usually PUGs.
    That right there is your problem.

    Yeah I know, statics are a huge PITA to get in the first place and often fall apart due to scheduling issues, loot drama, etc... but. This sort of content rather requires it.

    We healers have a huge target painted on our backs. If there's ever confusion or doubt or just a desire to to dodge the allegorical bullet, we get the blame. It sucks, but it's the healer life. And what you're trying to do usually requires a group that knows each other and works together quite well.
    (0)

  8. #8
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    We healers have a huge target painted on our backs. If there's ever confusion or doubt or just a desire to to dodge the allegorical bullet, we get the blame. It sucks, but it's the healer life. And what you're trying to do usually requires a group that knows each other and works together quite well.
    The attitude sucks. WHY it sucks... is that we aren't part of the party. Either A) We're the party's meek polite little servants who follow them around, or B) bossy tsunderes who bark orders that hired goons that need babysitting. There aren't any middle grounds. Why can't people treat us like fellow videogamers? I swear most people think it's Legend of Zelda, and were jus tthier personal healing fairy.
    (2)

  9. #9
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Because in the PUG world, it's always someone elses fault and not your own. This especially holds true when Heavy Thrust spamming dragoons, and Fire III spamming Black Mages start telling no-buff tanks and healers what to do. *Shrug*

    (There are a fair share of horrible healers though. Just thought I'd include this bit in the event of the assumption that "all healers are good healers.")
    (0)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    A few general tips first:

    First off, remember, it's a game, if you're not having fun then simply don't do it. Is that pug killing your mood? As mentioned, try to find a static!

    Secondly and this is a big one, if you think you are getting blamed for stuff that isn't your fault and it's causing issues, stream and record everything. You'll always have situations where people will have differing opinions on who is right vs wrong and someone's going to have to back down regardless of who is actually correct. Nothing straightens things out with less fuss than cold hard videotape.

    Case in point, in an early T13 run before the Sin's cone mechanic was fully understood, our OT appeared to get one shotted by it. A few people promptly claimed he just wasn't topped but I was fairly certain that everyone was full (I tend to overheal a lot to be safe whilst learning new content).

    http://www.hitbox.tv/video/322657

    That recording clarified exactly what happened (He dropped defiance during the sin's cast hence it hit him for quite a bit more than his total HP) and ensured it never happened again with zero arguing or fuss.

    And as for T10 itself:

    The most important thing is that you get positioning right during the add phase, if the tanks can't place and point the sons/daughters right and the raid can't stand in a safe spot out of the way of those cones, your either going to have deaths or fall behind on DPS due to the prey mechanic. Get this right first and formost.

    Once people aren't getting cleaved, the add phase becomes super simple. Basically, have the Scholar switch to healing as the adds pop up, the WHM hits swiftcast and stone skins both healers and the 4 DPS then goes back to healing, the Scholar can throw up a succor for each prey now and nothing else is needed. Completely and utterly trivialises that double prey without needing razor sharp reflexes to get that single stoneskin up in time. Be sure that both tanks are topped and preferably have E4E etc up as adds hit.
    (2)

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