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Thread: Sacred Soil

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  1. #1
    Player
    Sleigh's Avatar
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    Sep 2013
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    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by HoratioTeakettle View Post
    (part 1)

    Here's an example hit from Wild Charge with a Sacred Soil, while I adlo'ed the marked target:

    (Damage 6690+8104+4944+1455) + (Adlo 1040) = 22233 damage total

    Without the soil it would have hit at around 24700 damage, which is a savings of around 2.4k which makes it equivalent to a lustrate on a tank with 9.6k HP so I consider it a fair use. For Electric Burst it will DEFINITELY be 100% better than a lustrate. I would rather save the mark'ed schmuck the 10% of his HP however because of the floor tick.

    15s of resonance/autos/main head from T11 did 31675 damage

    If I would have used sacred soil, I would have prevented ~3.1k, which is better than a lustrate. Not using it for this purpose also allows me to get the WAR who is taking the main-head-hit topped off better, so the usage of both is a little sketch. I have managed to used it for Seed of the Sea(?) and reached the tanks with it but I think just succor would be fine for that.
    You can't look at it as total damage of an attack and what soil mitigated; there's an extremely large difference between a single target's total damage getting mitigated and raid damage getting mitigated. Raid damage is typically extremely periodic and has large breaks before and after, and healing the raid back up from a total of say 25K damage is easy with M2/Succor and fairy heals. A tank taking X amount and measuring the mitigation is a bit more applicable since they are going to continue to get bopped on, but the situations where Soil > Lustrate are very rare.

    That 2.4K you mitigated on the Wild Charge is a couple extra ticks of M2 via hitting every target involved, which will happen anyway. It's just a wasted stack unless they were going to die from the hit or the hit + a floor tick they may or may not take depending on your strategy.
    (1)
    Last edited by Sleigh; 02-11-2015 at 09:44 PM.

  2. #2
    Player
    Cynfael's Avatar
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    Jun 2014
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    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HoratioTeakettle View Post
    Snip
    As Sleigh noted, this is one of those cases where the math is largely irrelevant. You don't win the duty as SCH by mitigating as much damage as you possibly can at the expense of all other goals, and there is no magic number at which your Sacred Soil cast is deemed "worth it."

    Your Soil was worth it if there was a fair possibility that someone would otherwise have died from the initial burst or from a mechanic immediately following (e.g. electrocuted floor ticks after a P3 Wild Charge in T10). If the damage can be just as easily healed through/recovered from without it, then it was an unnecessary stack expenditure.
    (0)

  3. #3
    Player
    HoratioTeakettle's Avatar
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    Jan 2015
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    Character
    Horatio Teakettle
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cynfael View Post
    You don't win the duty as SCH by mitigating as much damage as you possibly can at the expense of all other goals, and there is no magic number at which your Sacred Soil cast is deemed "worth it."
    Of course there are many factors that determine if it was "worth it".

    I may have been misguiding when trying to explain that Sacred Soil is often at least equal (very loosely) to a Lustrate in terms of "healing done" in AoE situations.

    It's not the work of the devil that the thread is making it out to be, but another tool in general.
    (0)

  4. #4
    Player
    Cynfael's Avatar
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    Sacrilege Moonshadow
    World
    Hyperion
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    Black Mage Lv 80
    Quote Originally Posted by HoratioTeakettle View Post
    Of course there are many factors that determine if it was "worth it".

    I may have been misguiding when trying to explain that Sacred Soil is often at least equal (very loosely) to a Lustrate in terms of "healing done" in AoE situations.

    It's not the work of the devil that the thread is making it out to be, but another tool in general.
    The sad truth in this thread is that Soil just isn't very useful outside of progression content, and even then it's sometimes a "can take-it-or-leave-it" thing depending on your group composition.

    There's nothing wrong with it...except for all the SCHs who throw it up on CD during 4-man dungeons and probably should learn that Soil isn't really all that.
    (0)

  5. #5
    Player
    Ghishlain's Avatar
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    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    There's nothing wrong with it...except for all the SCHs who throw it up on CD during 4-man dungeons and probably should learn that Soil isn't really all that.
    Funny enough, I find Sacred Soil to be quite invaluable of a skill in an opening pull in Aurum Vale, but the dichotomy of tanks you can get in that dungeon is so massive. Sometimes it feels like a nice bonus and other times it feels like it's the only way to keep the tank alive during some pulls X.X

    Also because it's a level 49 dungeon and there isn't much else to spend Aetherflow on since your ability to DPS will be dependent on how good/bad your tank is.
    (0)

  6. #6
    Player
    HoratioTeakettle's Avatar
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    Character
    Horatio Teakettle
    World
    Exodus
    Main Class
    Scholar Lv 90
    (part 2, 1000 character limit is just silly)

    For any old pull to require a soil, typically they would have had to have died around FOUR times in 15 seconds. I did this in the two big Brayflox HM pulls because the damage coming in was just nutty.

    Speaking of Succor, it's just as powerful as Medica, although the payoff is later (150x2). It just sucks when you're trying to get everyone back to full. A good example is in Odin, where during Einharharharhar/Gungir succor spam actually gets to do it's full potency every cast and it's fantastic.
    (0)

  7. #7
    Player
    melflomil's Avatar
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    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Fights like T13 is where SCH shine. everyone is literally on the brink of death on that fight and Sacred soil will give you that extra mitigation.
    (0)

  8. #8
    Player
    Noxifer's Avatar
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    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zohar_Lahar View Post
    Heals and DoTs get stronger, but Sacred Soil, Eye for an Eye, and Stoneskin remain fixed percentages. It makes job abilities feel very stagnant despite increasing gear values.
    Umm... Nope. Heals and DoTs remain at the same fixed potency numbers. Which is totally unfair. At ilvl120, surely my Physick should have a potency of 750! Skills/spells should get stronger, after all! D:
    (1)

  9. #9
    Player
    Flipside101's Avatar
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    Apr 2014
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    Character
    Flips Fordays
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Asking why Sacred Soil is always the same percent dmg mitigation for sch is the same as asking why stalwart and sentinel for PLD or Storm's Path, Inner Beast, and Vengeance for WAR is always the same percent dmg mitigated despite increased HP/Parry/Str.


    Have some common sense.
    (1)

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