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Thread: Sacred Soil

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  1. #1
    Player
    Zohar_Lahar's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100

    Sacred Soil

    Forgive me if this sounds impudent, but does it trouble anyone else that no matter how high MND gets, Sacred Soil percentage reduction doesn't get higher?

    Heals and DoTs get stronger, but Sacred Soil, Eye for an Eye, and Stoneskin remain fixed percentages. It makes job abilities feel very stagnant despite increasing gear values.
    (0)

  2. #2
    Player
    Kelya's Avatar
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    Character
    Kelya Asura
    World
    Phoenix
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    Conjurer Lv 60
    Well, stoneskin for example is always 18% HP (WHM trait) but the HP of the target increases as the game evoluates... Meaning stoneskin potency increases (more HP absorbed before/after) through a constant percentage. That's the same process when your mind increases and your spells heal better because the attacks deal more damages on a higher HP bar. This is actually normal x)

    On a PLD, your Cure 1 will approximatively heal for the same % HP when you do T5 in old gear and when you do T9 with a recent gear. Only the values of the 2 Cure 1 are different but in the end, the %HP you gave back is similar. Your mind increases, your heal increases but don't forget HP of tank increases too. Same for all spells. When you outgear content though, you heal more %HP than before with the same spell, but it's a special situation.
    (0)
    Last edited by Kelya; 01-23-2015 at 08:39 AM.

  3. #3
    Player
    Seryl199's Avatar
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    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Sacred soil and eye for eye are more valuable depending on the amount of damage incoming, unlike other skills that are more dependent on the healing or damage that your party is exerting. When the group is getting plowed for thousands of damage, down goes a soil. If we're getting tickled for a couple hundred, then soil is not most efficient. Eye for eye, similarly, pulls more weight when more damage is behind it. It's no different than a tank using a mitigation cooldown, though you can't dictate exactly when it will proc. outside of raids, sacred soil doesn't see as much action simply because lustrate on your tank usually restores more hp than sacred soil prevents, especially in light parties. In raids, it's a valuable tool to soak up damage, saving both you and your white mage mp.

    In other words, as content gets harder, these abilities scale to the content rather than you.
    (12)

  4. #4
    Player
    ZhycranaDranix's Avatar
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    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    As Seryl stated

    Sacred Soil definitely scales with content the more damage incoming the more damage reduced. Post T10 it becomes pretty vocal. Head, Revelation , Ak Morn, Giga Flare ,Mega Flare , Tera....I mean the list goes on....

    Eye for an Eye sees it's value go up when either the tank or target is taking on multiple mobs or the tank is getting ready to receive multiple blows in session i.e Ak Morn, Flatten followed by flare breath
    (0)

  5. #5
    Player
    Kaisha's Avatar
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    Character
    Kaishen Commodore
    World
    Hyperion
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    Arcanist Lv 80
    Would be nice if scaled better, as currently, Soil is just an HP-check helper in the early weeks of new Coil, that's it.

    Otherwise, save that charge that an energy drain or lustrate, which odds are the lustrate will heal more than the soil will mitigate.
    (0)

  6. #6
    Player
    ZhycranaDranix's Avatar
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    Zhycrana Dranix
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    Tonberry
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    Dark Knight Lv 60
    Quote Originally Posted by Kaisha View Post
    Would be nice if scaled better, as currently, Soil is just an HP-check helper in the early weeks of new Coil, that's it.

    Otherwise, save that charge that an energy drain or lustrate, which odds are the lustrate will heal more than the soil will mitigate.
    I agree to disagree

    Speaking on coil, I'm assuming you've progressed through it all.

    Lustrate is a single target heal, while Sacred Soil is a party wide mitigation, the two are incomparable. Also yeah the mitigation doesn't scale but you have to look at the domino effect of it


    Big Aoe damage coming group stacks

    Sacred Soil ----> This inturn helps WHM where as they would use a Cure III , you can pop whispering dawn to help patch heals, WHM could simply cast a medica due to the damge you just took not being as high without a sacred soil---> Using medica instead of Cure III helps with the bard not having to use ballad down the road etc etc its just a domino effect if you aren't doing your best to negate the unnecessary healing then you're defeating the purpose of being a Mitigation first healer....it's like saying I won't use my aldo , because I can just patch up with a lustrate.
    (1)

  7. #7
    Player
    Lyrinn's Avatar
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    Character
    M'kael Jin
    World
    Tonberry
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    Conjurer Lv 3
    That's kind of the purpose of mitigation ... it's like saying Virus needs to be buffed because it's useless once you're geared enough to survive and heal through everything.
    (2)

  8. #8
    Player
    Lyrica_Ashtine's Avatar
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    Character
    Sadako Yamamura
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    Phoenix
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    Marauder Lv 1
    I think you're using the wrong examples there :P

    Soil can prevent a death
    Lustrate can't heal anyone who's dead
    (5)

  9. #9
    Player
    Kaisha's Avatar
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    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZhycranaDranix View Post
    Speaking on coil, I'm assuming you've progressed through it all.
    Farm status for awhile now.

    Big Aoe damage coming group stacks
    With current gear, outside of LB2'd Tera there's nothing that'll outright kill someone in FCoB if mechanics are handled properly, and that Medica 2 won't top off over time since none of these fights have successive raid AoEs. Well, outside of slow DPS making for Mega>Giga in T13 Ph1/2, in which case ok, pop the soil to make that transition less frustrating to mass heal.

    It's still primarily a progression/learning/early-weeks tool in the grand scheme of things.
    (0)

  10. #10
    Player
    ZhycranaDranix's Avatar
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    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    But wouldn't ''handling it properly'' mean mitigating it properly ? You're farming T13 now and have been so in no means am I telling you how to play the job because you have it down apparently. I don't like the views you have of Sacred Soil and I just say anything in your power of mitigation to help the next person (in all cases is the WHM) is to help make their job easier regardless the circumstance lol I mean I still mitigate on T9 farm parties , granted I only use Sacred Soil on Mega Flare (T9) but still its the job. I dunno to each his own, I respect your views and we both could be right in different situations my friend.
    (1)

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