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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    The "consequences" have already been seen in GW2 and WoW: when a rare monster is attacked, it gains X HP for every additional player attacking it. This ensures that even the biggest crowds cannot simply melt rares into nothing in seconds and also ensures that more players will have a higher chance of getting credit.

    We don't need increased HP pools: we need SCALING HP. The more people killing it, the longer it takes to kill so it takes the same amount of time no matter how many people are killing it, thus allowing MANY more people to get credit for the kill.

    It's been working in other games for a while now. Kinda surprised it's not in FFXIV, TBH...
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    Last edited by RichardButte; 01-24-2015 at 10:56 AM.