Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 63
  1. #31
    Player
    SCUBA_Instr's Avatar
    Join Date
    Sep 2013
    Location
    Gridiania, Eorzea
    Posts
    76
    Character
    Anna Streeter
    World
    Adamantoise
    Main Class
    Archer Lv 70
    Thank you, Nyalia.

    I've posted unkind remarks about the giant RMT industries,
    PC World describes how the largest RMT company
    engages in cybercrime, malware, viruses, and theft.

    In the end, the only thing good gamers can do is the
    "Report Harassment" and "Report RMT Advert" functions built into
    the game.

    Nyalia, I know that being angry won't accomplish anything. So I report the
    RMT spambots, put the busy flag back on, and resume good gaming.

    For the most part, friends, fellow FC members, and myself have
    all but written off the /tell chat. We use the busy flag and a linkshell
    in lieu of the /tell.

    A more positive icon is needed for busy; the "angry fish head" (or whatever it's called)
    icon seems to convey a slightly negative or indifferent attitude.
    (2)

  2. #32
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SCUBA_Instr View Post
    A more positive icon is needed for busy; the "angry fish head" (or whatever it's called)
    icon seems to convey a slightly negative or indifferent attitude.
    /Disagree.

    It should be SE's goal for players to not need to set their status to Busy due to their diligent efforts to combat the RMT epidemic.

    /rofl! I can't even type that without laughing.
    (2)

  3. #33
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    As I said before to stop the RMT would be super easy.

    Turn off/on option for friends invites.
    Leave the /tell option instead of removing it then general option and shut it off and add another option that allows you only to send private messages to friends-Linkshell members-free company.

    This cuts them off the only issue is that they would start spamming shouts but SE should just use a filter for shouts like FFXI that are deemed spam.

    Then what would the RMT do? pretty much silenced but then again SE don't wanna lose subscribers which are probably a lot of RMT.

    As long as they dont sell gil they cant get in trouble so they will continue to spam regardless of selling it or not.
    (1)
    Last edited by HeroSamson; 01-29-2015 at 06:49 AM.

  4. #34
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    The issue with the current "busy" status is that it actually restricts certain aspects of gameplay that have nothing to do with tells. For instance, you automatically respond "no" to all ready checks and you are unable to directly trade with other players while it is up.

    The biggest problem with RMT reporting is that, from what I've heard, this is almost exclusively an EN issue. Or, rather, a non-JP issue. It is not a global issue, and it is not an issue on the servers that the developers play on. Because of this, there is less of an incentive for the SE developers to programatically provide us more tools to fight RMT. I'm sure everyone reading this already knows what those tools are:
    1. One-click spam reporting, available from the context menu you get when you click on a name, which automatically sends a report and blacklists the offender as well. This would vastly increase the reporting of RMT spam.
    2. Blacklisting someone blacklists their entire account, not just the one character they are currently using. If they delete the character and create a new one, their new character will still be blacklisted. (This one I really want, and not just for RMTs - there are rude and disruptive players who have made alts and I'm tired of blisting the same player time after time.)
    3. Allow players to turn tells on/off, or just tells from people not on their friend list. This would be a really nice stop-gap, but SE has incentive not to do this because it does isolate new players, preventing them from communicating with others and thus presenting a more exclusive rather than inclusive experience.
    4. Allow the blacklisting of someone who sent you a friend request, and have the blacklist function automatically deny the friend request.
    5. Create a complex series of filters that will detect spam between non-friends and block it, sending a warning back to the user.
    6. Prevent the sending of tells to people who are not on your friends list if the tell contains a website address.
    7. Place a limit on the number of people who are not on your friends list that you can send tells to in a given period of time. And/or place a limit on the number of tells you can send in a second. I don't know how rapidly spam-bots send their tells, but I'd expect it to be pretty rapidly. There is no proper use of the tell feature that sends tells to 100 people in a minute.
    8. Require the completion of a quest to unlock the /tell feature, but rather than making it something simple to code around, you have to answer randomly generated questions? Basically, make it an "in character" capcha, where you are asked stuff like, "could you go ask that at the docks who stares out at the water what his name is? When you know, send me a /tell" or "Could you run down to the markets for me and ask ____ what the cheapest fruit on the market is? Let me know with a /tell when you find out." You have to go and talk to someone else far from the quest giver before you can send the tell and, if you send the wrong response, you have to restart the quest. Since the quest would involve moving around, RMTs couldn't just spam all known possible answers to the NPC. This would at least delay the ability for new bots to send tell spam. Of course it wouldn't eliminate it, but it would increase the time between character creation and spam pretty significantly, giving SE more time to ban their account.

    However, I believe SE does not have sufficient incentive to spend the resources to do any of these things because this is a local problem and not a global problem. Instead, the people from SE who would address RMT are the local GMs/sysops/administrators/etc, who do not have the ability or authority to implement solutions that require code changes to the game, and who have limited authority in banning players to ensure only those who are actually breaking the rules are getting banned.

    If I remember correctly, even using the ingame form to report RMT is not really supported. I remember reading somewhere that some webpage should be used to report RMT instead. However, to me, leaving the game, finding a website, and then filling out a report is prohibitively time consuming. By the time I get back to game, I'll have two more RMT tells to report. Heck, almost every time I've used the in-game form to report an RMT, by the time I had finished, I already had another RMT tell. I long since gave up reporting them because there are just so many. I get at least 30 tells a day from RMTs, and maintaining my blacklist every week is a real chore. Plus, I keep having to re-blacklist legitimate players who are rude, offensive, and disruptive because I inadvertently un-blacklist them while clearing my list of deleted or banned RMT bots.

    At least for me, the problem of RMT spam has escalated recently, and it has gotten worse rather steadily since the day I started playing the game. Or at least, it feels that way. It doesn't matter how many RMT accounts have been banned or how much SE has done to combat this (and I'm sure it's been quite a bit), but it has not caused a noticeable decrease in the amount of spam I've received.
    (3)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #35
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nyalia View Post
    The issue with the current "busy" status is that it actually restricts certain aspects of gameplay that have nothing to do with tells. For instance, you automatically respond "no" to all ready checks and you are unable to directly trade with other players while it is up.
    Could just un-check tells in the chat log filtering menu.
    (0)

  6. #36
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eye_Gore View Post
    Could just un-check tells in the chat log filtering menu.
    You could, but that wouldn't let anyone know that you did not receive their tell. Also, does that stop the tell noise?
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #37
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nyalia View Post
    You could, but that wouldn't let anyone know that you did not receive their tell. Also, does that stop the tell noise?
    It does stop the noise as tells become disabled, or you could shut the noise off if you didn't want to disable tells. If you really need to communicate with someone and they are not within shout distance, you could use the mail system right?

    Its not a perfect solution, but it wont disable other aspects.
    (0)
    Last edited by Eye_Gore; 01-29-2015 at 08:02 AM.

  8. #38
    Player
    SCUBA_Instr's Avatar
    Join Date
    Sep 2013
    Location
    Gridiania, Eorzea
    Posts
    76
    Character
    Anna Streeter
    World
    Adamantoise
    Main Class
    Archer Lv 70
    Hi HeroSamson,
    Quote Originally Posted by HeroSamson View Post
    ... SE don't wanna lose subscribers which are probably a lot of RMT....
    CCP Games proved that it's to a gaming company's
    advantage to purge undesirable client accounts.
    The CCP Games security staff not only assessed
    the massive damage that RMT was doing to
    Eve Online, they also assessed the impact on CPU
    overhead and bandwidth.

    Accordingly CCP Games launched Operation Unholy Rage banning over 6200 paying accounts.

    http://massively.joystiq.com/2009/08...er-6200-accou/

    Their benefit was immediate by freeing up CPU resources
    and ridding the game of thousands of RMT bot accounts.
    CCP Games is setting the example that the rest of the
    gaming industry should follow.
    (1)

  9. #39
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Nyalia View Post
    ... Of course it wouldn't eliminate it, but it would increase the time between character creation and spam pretty significantly, giving SE more time to ban their account.
    A slight delay before their spam begins doesn't decrease the amount of it any. It doesn't give SE any more time to ban the account, because the requests to ban it don't start coming in until after the spam begins.


    Quote Originally Posted by Nyalia View Post
    Also, does that stop the tell noise?
    Noises for all types of chat log events (including /tell) are fully configurable. The only difference is that /tell has one of the sounds turned on by default.
    (0)
    Last edited by Niwashi; 01-29-2015 at 12:54 PM.

  10. #40
    Player
    SCUBA_Instr's Avatar
    Join Date
    Sep 2013
    Location
    Gridiania, Eorzea
    Posts
    76
    Character
    Anna Streeter
    World
    Adamantoise
    Main Class
    Archer Lv 70
    Hi Nyalia,
    Quote Originally Posted by Nyalia View Post
    ...If I remember correctly, even using the ingame form to report RMT is not really supported.
    I remember reading somewhere that some webpage should be used to report RMT instead.
    Yes, I've heard about that elusive webpage and searched for it with no success.

    So, the question becomes, "Which of the 3 choices is best for reporting spam bots?"
    -- Report RMT advert under the information tab
    -- Report harassment under the contact us tab
    -- Report cheating under the contact us tab

    Arguably, RMT Spamming meets the criteria for all 3.

    I'm inclined to construe that "Report harassment," gets read by someone,
    or it should get read, but I have no way of knowing.

    I sincerely wish that a game-master would log in to this message thread
    with the best advice.

    Thanks
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast