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  1. #1
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    Why is there a noticeable gap between Casters and Melees?

    As a disclaimer, player skill is the greatest factor. I'm going off of personal and other anecdotal evidence on a training dummy, and such should be taken into thought.


    Why are melee's much more potent over Ranged? (suppose I should change to range vs melee). They aren't in more risk than ranged with the current fights.
    (0)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Typically, MMO designers give melee DPS around a 10% buff to DPS output over other classes, because it is assumed that they will not have 100% up time. They are melee, which usually means that they have more mechanics to worry about that will keep them from being in melee range.

    That being said, the current FCoB mechanics do not follow this path. They are all very melee friendly, which has lead to the gap between the DPS classes being very VERY noticeable. It is easy to spot this occurring because most FCoB raid compositions are 2 melee DPS, 1 BRD, 1 BLM. In past coils, this was much better balanced.

    FCoB has been called the melee DPS coil because of these changes, and if a caster was not required for most of the fights, 3 melee 1 BRD compositions would be all over the place.
    (1)

  3. #3
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tex_Mex View Post
    FCoB has been called the melee DPS coil because of these changes, and if a caster was not required for most of the fights, 3 melee 1 BRD compositions would be all over the place.
    We did every turn w/ a 3 melee + 1 BRD config this past week in my main group. It wasn't really any slower from not using a caster, to be honest. Perhaps this would have been less viable when we were working on actual progression the first few weeks of 2.4, but with the gear we have now and knowledge of the fights it's very simple. Could probably do them all w/ 4 melee too.
    (1)
    Last edited by RinchanNau; 01-23-2015 at 06:07 AM.

  4. #4
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RinchanNau View Post
    We did every turn w/ a 3 melee + 1 BRD config this past week in my main group. It wasn't really any slower from not using a caster, to be honest. Perhaps this would have been less viable when we were working on actual progression the first few weeks of 2.4, but with the gear we have now and knowledge of the fights it's very simple. Could probably do them all w/ 4 melee too.
    haha ya, T11 is definitely tough without a caster. And we still use a caster in T10 for 2nd add phase. But it sounds like your progression group is a bit further along than ours so y'all can skip/avoid mechanics on the basis of higher DPS alone.
    (0)

  5. #5
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    For most content in the game, the moment ranged dps is equal to or better than melee dps, melee dps becomes a liability in comparison. They are then no longer needed for anything other than melee LB.

    Though composition has changed since the beginning of ARR. It used to lean more towards 2 casters, brd and 1 melee. Now it's 2 melee, 1 caster and a brd.

    It just happens to be the content available is melee friendly. Also, the people playing melee classes to their fullest are getting in as much uptime as possible every chance they get. Hopefully ranged dps don't ask for buffs, because as soon as content goes back to being less melee friendly, melee dps will be getting out shined and then start asking for buffs.

    Then another viscious cycle will start and continue.

    Edit: most melee players that I know tend to not like having more than 2 melee dps in a party. It starts to feel crowded around the boss. No one really cares hoe many casters are I a group most of the time. Or at least, not from what I have seen.
    (5)
    Last edited by Leonus; 01-23-2015 at 06:50 AM.

  6. #6
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Leonus View Post
    Hopefully ranged dps don't ask for buffs, because as soon as content goes back to being less melee friendly, melee dps will be getting out shined and then start asking for buffs.

    Then another viscious cycle will start and continue.
    Agreed, it is perfectly acceptable for melee DPS to do more damage than ranged; however, I do want SE to be careful about how melee friendly they make content. IMO, FCoB is very poorly designed because ALL of it is melee friendly. This is mainly because every fight tends to have high boss up time. Mix it up a little. It would be perfectly fine if 2 of the 4 fights were more friendly to ranged, so that some classes would not be getting left out consistently. *Cough SMN*
    (0)

  7. #7
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    I Think the gap in dps from a Melee and a Ranged dps comes from what they are able to do where Ranged usually wreck in Aoe damage and where melee is purely done for Single Target. Yes melees have AoE moves, but get easily Outshined by BRD, SMN, BLM and even SCH. So to me, it is only normal that they wreck shit up on single target, since that's their focus.

    Considering the fact that ranged dps can do a considerable amount of DPS on Single Target While being able to burn the s*** out of adds is an enough reason for me to have melee dps being top dps on ST.
    (0)

  8. #8
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Spayd View Post
    I Think the gap in dps from a Melee and a Ranged dps comes from what they are able to do where Ranged usually wreck in Aoe damage and where melee is purely done for Single Target. Yes melees have AoE moves, but get easily Outshined by BRD, SMN, BLM and even SCH.
    Though this may be true in other MMO's it is not true for FFXIV. DRG AoE easily rivals that of SMN and is significantly better than BRD. Nothing gets even close to BLM though.

    Melee get more single target DPS than ranged because they have to be in close, not because of AoE tradeoffs. And just because a class is ranged does not automatically make it a strong AoE class. I would actually consider BRD the 2nd lowest AoE DPS class in the game, only ahead of MNK.

    BLM>SMN=DRG>NIN>BRD>MNK in terms of AoE DPS.

    Basically, in this game AoE tradeoff for single target damage only actually affects one class, and that is MNK. All other classes have good AoE DPS with BLM being the strongest.
    (0)
    Last edited by Tex_Mex; 01-24-2015 at 03:54 AM.

  9. #9
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Pretty everything covered, but in resume...

    Melee can't hit from ranged spots (Oh rly?)
    Ranged DPS can hit from melee spot.

    If both DPS (and utility) were the same, there's no point, other than job preference, to play as melee.

    This game lacks some Jobs balance, not roles balance, imo.
    (0)

  10. #10
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    The close argument doesn't sound, well, sound in my head. They don't have to dodge much mechanics, or at least in final coil, comparative to ranged. The ranged deal with the same mechanics.
    Note that I'm not asking for a buff, just sounding my irritation that the fights are always so stagnant and... plain. Why can't phases of a fight favor different job styles? Why can't there be more ranged/melee specific mechanics?
    (0)

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