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  1. #1
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    I'm a big fan of waiting at least a week before passing judgement. New strategies will evolve. Like all melee teams rushing into zerg spamming aoe completely shutting down all loltrollblms and preventing them from casting. I'll be trying this soon. Melee aoe is pretty nice in big groups of casters. It makes them scatter and prevents them from casting/killing you. Use to do this all the Time on flags to prevent heal stackers on flags and it works wonders.
    (0)

  2. #2
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I think Wolves' Den is a better option than changing Slaughter to 8v8v8.
    (0)

  3. #3
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Other than tanks/healers not being able to get Battle Highs very often because they aren't really killing much (well, tanks probably way more than healers), I really like Slaughter. I wouldn't want any big changes to the format. I like how focused it is on the center and fighting each other in a grand melee.

    If you just wandered the map, the weaknesses of a lot of jobs would show through heavily, which is what I was worried about when I first read the patch notes.

    Tanks/healers should get bonuses for something other than just kills, that's all I would change.
    (0)

  4. #4
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    My suggestion: don't be lazy and make a new map that is actually conducive to deathmatch-style PvP. There's almost no reason to leave mid so 90% of the map is completely wasted.
    (2)

  5. #5
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Yep, my thoughts exactly. 72 is way too much to have fighting up at the middle. We need a smaller number of people per match or more reason to spread out across the map.
    (0)

  6. #6
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    I'm not actually a fan of how the battle high system works. To me, when I first heard about it, I figured that it would be better off as the direct opposite.

    Instead of the people who were already doing good getting the battle high and continuing to slaughter the opposing teams, it would have been more interesting to me if the opposing teams got it instead. Giving the boost to the weaker teams would then make the #1 team a target.

    This sort of strategy happened in Assassin's Creed multiplayer where the first person to come out ahead and get a kill got more people targeted to them and they had to survive against more people. Once they died, they were balanced again.

    It just seemed to me that it was just a kind of death fest with no real strategy besides the whole "Don't cross the line" thing where all melee got hosed. I would prefer a system where if the ranged dps are dominating, it turns the tables against them. If they still win out, they get the ego boost and if they lose, the buff goes to them next.
    (0)

  7. #7
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    This sort of strategy happened in Assassin's Creed multiplayer where the first person to come out ahead and get a kill got more people targeted to them and they had to survive against more people. Once they died, they were balanced again.
    I'd appreciate at least bonus points for shutting down somebody with Battle High or Battle Frenzy, it'd add another layer of strategy to both the offending and defending teams!
    (1)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Fadigre View Post
    I'd appreciate at least bonus points for shutting down somebody with Battle High or Battle Frenzy, it'd add another layer of strategy to both the offending and defending teams!
    I was saying as much the moment the preliminary patch notes were released. Couple that with people being spread out and the team which is better at scouting and communicating has a far bigger advantage than Battle Fever could ever give.
    (0)

  9. #9
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ophie-Mio View Post
    This sort of strategy happened in Assassin's Creed multiplayer where the first person to come out ahead and get a kill got more people targeted to them and they had to survive against more people. Once they died, they were balanced again.
    Correct me if I'm wrong, but didn't Assassin's Creed's multiplayer also give a bonus for killstreaks? So both games helped the winning players keep winning in a way. It's worth mentioning that slaughter does have a comeback mechanic in the fact that the losing teams build their adrenaline faster. So, I suppose that any of the melee could take advantage of their adrenaline boost to quickly kill the people on a battle high and erase their buff. Well, at least I think that idea wrecking that buff is enough put that particular enemy at the top of the kill list.
    (0)

  10. #10
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mutemutt View Post
    Correct me if I'm wrong, but didn't Assassin's Creed's multiplayer also give a bonus for killstreaks? So both games helped the winning players keep winning in a way.
    It did, but with 3-4 more people hunting just you, it was really hard to keep the streak. The issue I'm seeing in Slaughter is that it gives the winners more to keep winning and it literally allows them to keep slaughtering people. Adrenaline just didn't seem enough to really break the battle high or battle frenzy. To me, personally, it just seems like it should be switched.
    (0)

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